I've been playing skyrim since release with no problems whatsoever. Took a dx9.dll fix 2 days after release when i had CF 5850 and it scaled great. The publishers botched the inclusion of an out of date dx9.dll for the game release.
Workarounds don't equate to proper driver support, which was the original subject of discussion. I was able to use Radeon Pro to force various profiles, and finally settled on a dx9.dll file posted on some forum, and you know what? They all provided a boost to performance. They also each introduced various visual artifacts, from black, blocky fire effects to corrupt map screens to messed up transparency effects.
RAGE i have not played but benches have it running 60 fps locked even on modest gpus so whats the point of CF or not. Similar to the new NFS, 30 fps lock.. why do game devs do that? RAGE is also a a full on TWIMTBP title and expecting things to work great out of the box on those games is asking NV to play nice.
Irrelevant. Whether you personally think Crossfire is necessary has nothing to do with the fact that official support was well over a
month after release.
The point was made that AMD has dropped the ball providing timely Crossfire support, you can't call bullshit and then provide reasons
why it was delayed--the fact remains it was delayed. Skyrim was two weeks, Rage was much, much longer than that. These are pretty big titles to drop the ball on, that's a fact...attacking the games themselves to excuse lack of driver support is just weird.