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6800 and 3dMark05 Pro issues, does anyone have this?

LoneWolf15

Member
Hey,

My PNY 6800 has an issue with 3DMark05 Pro. In the Fill-Rate tests, I'll get corruption partway through the first Single-Texturing test and sometimes a hard-lock followed by a blue-screen STOP error that indicates a problem with nv4_displ.dll. The other tests all run fine. 3DMark05 runs fine. Doom 3 runs fine. At first I thought it was an issue with the 70.90 beta drivers but I've backed down to 66.93 WHQL and have the same issues. I know it isn't overheating either, because I've added an NV Silencer 5 which has brought temperatures down 5-7 degrees on idle alone, and more yet under load. The card is not overclocked, it is running the standard number of pipelines/pixel shaders, and I've now also tried 71.20 drivers as well. The corruption is a little reduced and the test continues, but I'm concerned that either 3DMark05 Pro is causing problems when writing to video RAM, or that this is exposing a problem with graphics memory on my card (though I find that hard to believe when all the games I play and the 3DMark01SE/03/05 game tests all run fine).

Has anyone else had this problem with their GeForce 68xx? I'm reluctant to point the finger at the card when everything else works (and yes, all the capacitors are there, none missing).
 
Nope, I've not had a problem with the benchmark. I'm running a fully unlocked BFG 6800 OC at 380/790.
 
Yes, this problem occured when I ran the 3D Mark 2005 test. Some artifacts appeared while the single-texturing test was running. The other tests were OK. btw what's your score, mine is 3214 marks.
 
op, probably not enough people have the pro version of the benchmark for you to be able to get an accurate reading here. you might want to try the futuremark forums...

-Vivan
 
I have a PNY6800 and it has the same problem as you in the Fill-Rate (Single-texturing)test with 3D05. It is fine in the Multi-texturing and it is fine in the same test with 3D03. I got 11.7K with 3d03 and 4.3K with 3d05 by using 70.2 driver. BTW, when I only run Fill-Rate (Single-texturing) test of with 3D05, no problem. DOOM3 and HL2 run fine.
 
Okay. Disabled AGP Fastwrites. Disabled AGP Sidebanding. Reset AGP Aperture from 128MB to 256MB. Ensured NV/ATI Speedup was disabled in my BIOS. Upped RAM voltage slightly to 2.65v. Upped AGP voltage slightly to 1.55v. Even tried disabling System BIOS cacheable. Still having problems.

Thanks Hillrock for replying. This eliminates any unique mainboard issues that I could think of (since you're running a P4 and all). Hopefully now someone with a BFG 6800OC could tell us what happens for them. I'd like to find out if this is a driver issue, a Futuremark issue, or a card/vendor issue.
 
Originally posted by: beatle
I'm having issues with my 6800. Abysmally low scores (below 2100) on an A64+ 3200+.
That would be a completely separate issue than this one. I'd start a thread on that separately. This is only about the texturing tests in 3DMark05 Pro.

PS, Racerz, just so you know, my score is somewhere in the 33xx (I think 3389 if I remember right) range with the rig listed in my sig.

 
Fillrate single texture =3486 MTexels/s
Fillrate multi texture = 6077 MTexels/s

Using FW 70.90 no problems on a 6800GT OC- Default settings Nv CP...
 
I really do not care about the "issue" because it works flawless in every game.
I think it may relate to the heat problem for it is OK when run the texturing tests separately.
 
Originally posted by: hillrock
I really do not care about the "issue" because it works flawless in every game.
I think it may relate to the heat problem for it is OK when run the texturing tests separately.

If you don't care about it, then don't post. I'm trying to troubleshoot something, so I'm asking forum members for help. Between your "I don't care" and someone else's "why is there an angry dog picture with my card" comment, you're adding useless posts to a thread. I'm trying to find out what the true issue is: driver problems, Futuremark problems, or problems with RAM/GPU on a graphics card so that if necessary I can RMA it to avoid trouble further down the road.
 
Originally posted by: LTC8K6
Lone Wolf, have you tried underclocking the card?

That's not an overcklocking problem. This issue appears to be some bug of the 6800's (one of the many). I read about the same problem in other forum boards, but what is interesting that not all of the 6800 owners has this issue. I hope proper drivers are coming.
 
Well, I decided it was "about that time" and reloaded my OS drive drom scratch with WinXP Pro SP2. Still having the same problem, so now I know it's not baggage left over in the registry from previous drivers or hardware. I also borrowed a copy of Far Cry from a friend, patched it to 1.3, and ran it for an hour to test it too at Very High detail settings 1024x768, so I've now tested both DX9 and OpenGL games, neither of which have had a problem. At this point, I don't really know what to do, but plenty of people are not having this problem and although it may seem relatively minor, I don't want to find that I have an issue with next-gen games. I will be getting HL2 for Christmas, so I should get some more testing in then.

EDIT: P.S., LTC, I tried using Rivatuner to underclock the card; it won't let me, says the settings are not safe when I test it.
 
I bought HL2 and already beat it, and there were no graphic issues, although I played the game with all extras ON in 1024x768. There were no problems with FarCry also. I hope you're right and there will be no problems with the future games.
 
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