Long time PC gamers will remember the fanfare surrounding 64 bit games that came after AMD introduced their x86-64 architecture. AMD tried very hard to sell 64 bit gaming, but the benchmarks never matched their zeal.
If I recall, there were 64 bit binaries for Far Cry, Half Life 2, Chronicles of Riddick Butcher's Bay and probably some others. Doing a quick search revealed Anandtech's article on the 64 bit exe for Far Cry. Here's the benchmark:
A slight improvement, probably due to the mandatory use of SSE2 more than anything else.. The benchmark was done on Windows XP x64 as well, which obviously wasn't nowhere near as optimized for x64 as Vista, Windows 7 and Windows 8.
I wonder if there would be a bigger improvement between 32 bit and 64 bit now if you ran it on Windows 8 x64 and a Core i7 4770k? I bet there would be!
At any rate, with the release of the next generation consoles looming and given the fact that the both of them will run x86-64 processors and have 8GB of memory, what are the chances that we might see a GENUINE 64 bit game in the next few years?
Would it be worth it you think? Some games are using quite a bit of memory these days and need to have large address awareness enabled, so we're getting there.
Also, a 64 bit game would have access to not only more memory, but more registers for whatever that's worth.. I'm not a programmer so I don't know how much benefit that would confer, if any
If I recall, there were 64 bit binaries for Far Cry, Half Life 2, Chronicles of Riddick Butcher's Bay and probably some others. Doing a quick search revealed Anandtech's article on the 64 bit exe for Far Cry. Here's the benchmark:

A slight improvement, probably due to the mandatory use of SSE2 more than anything else.. The benchmark was done on Windows XP x64 as well, which obviously wasn't nowhere near as optimized for x64 as Vista, Windows 7 and Windows 8.
I wonder if there would be a bigger improvement between 32 bit and 64 bit now if you ran it on Windows 8 x64 and a Core i7 4770k? I bet there would be!
At any rate, with the release of the next generation consoles looming and given the fact that the both of them will run x86-64 processors and have 8GB of memory, what are the chances that we might see a GENUINE 64 bit game in the next few years?
Would it be worth it you think? Some games are using quite a bit of memory these days and need to have large address awareness enabled, so we're getting there.
Also, a 64 bit game would have access to not only more memory, but more registers for whatever that's worth.. I'm not a programmer so I don't know how much benefit that would confer, if any