- Feb 2, 2009
- 14,003
- 3,362
- 136
Reviews take a lot of time testing the hardware, creating the graphs, writing the review, upload the script and graphs and then publish it. So when reviewing multiple hardware, you simple have to compromise in a lot of things in order to achieve the time targets you have to finish the Review and publish it on the internet or the magazines.
The biggest compromises reviewers are making are in the length of game-play testing (30-60 seconds), the second compromise is the use of pre-scripted in-game Benchmarks. The first one is made for time consuming reasons as its takes a lot of time benchmarking 10-20 different hardware combinations for more than 1-2 minutes each and the second for consistency and time consuming purposes.
But the data gathered by those two methods are often not enough. Benchmarking a game in one area of the game for 30-60 seconds may not give you the same performance as in a different level of the same game after 20-30 minutes of game-play. And pre-scripted in-game benchmarks often are found to be not consistent with actual gaming performance.
One more thing that a lot of reviews lack is the frame latency (Time-Frame) evaluation.
This has been neglected as most reviews are focused on the High-End hardware. But it has become more important for the low-End CPUs as latest games can utilize more than two threads.
So this review is the real thing, one hour of real gaming evaluation of CPU/platform and frame time performance along with total system energy consumption.
This will be an ongoing review, more CPUs and platforms are going to be added along the way.
Testing methodology
The purpose of the review is a full evaluation of CPU performance in todays games under Windows 10 and system energy consumption during gaming. Evaluation of the CPU importance in Gaming performance (Frames Per Second) and frame latency (Frame Time). Also, total system energy consumption evaluation for the duration of each gaming session.
Playing for one hour straight each game is very time consuming, so a selection of only five games were used for this review that could also have consistency between each run as much as possible.
Different Image Quality settings were used depending of the game and the Game style. For example, Turned-Based games like Civilization can use the highest Image Quality settings and are perfectly playable at 30fps when First Person Shooters like Battlefield 4 in MultiPlayer mode need more than 60fps. Also, AMDs Mantle was used where possible.
FRAPS was used for DX-11 Gaming performance measurements and in-game console command PerfOverlay.FrameFileLogEnable 0 was used to measure Mantle performance.
Both tools create an excel file, then FLA Calculator was used to open the excel files and create the fps and FrameTime graphs.
Total system energy consumption was measured at the wall by using a Kill A Watt.
Hardware and software
Socket 1155
CPU: Intel SandyBridge Core i5 2500K
Motherboard : Gigabyte GA-Z68A-D3H-B3
Memory : 2x 4GB 2133MHz Kingston Genesis (1600MHz at 9-9-9 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
-----------------------------------------
Socket 1151
CPU: Intel Skylake Core i3 6300
Motherboard : ASUS H110M-K D3
Memory : 2x 4GB 2133MHz Kingston Genesis (1866MHz at 9-9-9 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
-----------------------------------------
Socket AM3+
CPU: AMD Bulldozer FX 8150
Motherboard : ASUS Crosshair V Formula
Memory : 2x 4GB 2133MHz Kingston Genesis (1866MHz at 10-11-10 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
Softawere
Windows 10 Pro 64bit
GPU Driver : Catalyst 15.11Beta
FRAPS
FLA Calculator
Games.
Battlefiled 4 - Mantle
Civilization : Beyond Earth DX11
Dragon Age : Inquisition Mantle
Formula 1 2015 DX11
Ryse : Son Of Rome DX11
OverClocking.
Core i5 2500K was OverClocked to 4.3GHz, that is 1GHz higher than its base clock of 3.3GHz. CPU voltage was left to auto, memory was raised to 2133MHz with 11-12-11 timings and 1.65 voltage.
FX8150 was OverClocked to 4.56GHz, that is 1GHz higher than its base clock of 3.6GHz. CPU voltage was raised to 1.465V, Buss Speed was raised to 240MHz and Multiplier to 19. Memory was raised to 1920MHz with 10-11-10 timings and 1.65 voltage. NB frequency was raised to 2400MHz and HT to 2160MHz.
The biggest compromises reviewers are making are in the length of game-play testing (30-60 seconds), the second compromise is the use of pre-scripted in-game Benchmarks. The first one is made for time consuming reasons as its takes a lot of time benchmarking 10-20 different hardware combinations for more than 1-2 minutes each and the second for consistency and time consuming purposes.
But the data gathered by those two methods are often not enough. Benchmarking a game in one area of the game for 30-60 seconds may not give you the same performance as in a different level of the same game after 20-30 minutes of game-play. And pre-scripted in-game benchmarks often are found to be not consistent with actual gaming performance.
One more thing that a lot of reviews lack is the frame latency (Time-Frame) evaluation.
This has been neglected as most reviews are focused on the High-End hardware. But it has become more important for the low-End CPUs as latest games can utilize more than two threads.
So this review is the real thing, one hour of real gaming evaluation of CPU/platform and frame time performance along with total system energy consumption.
This will be an ongoing review, more CPUs and platforms are going to be added along the way.
Testing methodology
The purpose of the review is a full evaluation of CPU performance in todays games under Windows 10 and system energy consumption during gaming. Evaluation of the CPU importance in Gaming performance (Frames Per Second) and frame latency (Frame Time). Also, total system energy consumption evaluation for the duration of each gaming session.
Playing for one hour straight each game is very time consuming, so a selection of only five games were used for this review that could also have consistency between each run as much as possible.
Different Image Quality settings were used depending of the game and the Game style. For example, Turned-Based games like Civilization can use the highest Image Quality settings and are perfectly playable at 30fps when First Person Shooters like Battlefield 4 in MultiPlayer mode need more than 60fps. Also, AMDs Mantle was used where possible.
FRAPS was used for DX-11 Gaming performance measurements and in-game console command PerfOverlay.FrameFileLogEnable 0 was used to measure Mantle performance.
Both tools create an excel file, then FLA Calculator was used to open the excel files and create the fps and FrameTime graphs.
Total system energy consumption was measured at the wall by using a Kill A Watt.
Hardware and software
Socket 1155
CPU: Intel SandyBridge Core i5 2500K
Motherboard : Gigabyte GA-Z68A-D3H-B3
Memory : 2x 4GB 2133MHz Kingston Genesis (1600MHz at 9-9-9 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
-----------------------------------------
Socket 1151
CPU: Intel Skylake Core i3 6300
Motherboard : ASUS H110M-K D3
Memory : 2x 4GB 2133MHz Kingston Genesis (1866MHz at 9-9-9 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
-----------------------------------------
Socket AM3+
CPU: AMD Bulldozer FX 8150
Motherboard : ASUS Crosshair V Formula
Memory : 2x 4GB 2133MHz Kingston Genesis (1866MHz at 10-11-10 1.5V)
GPU : ASUS HD7950-DC2T-3GD5-V2 (1GHz core, 1500MHz Memory, +20% power control)
HDD : Seagate Barracuda ST1000DM003 1TB SATA-6
PSU : Be-Quiet 1000W 80plus
Softawere
Windows 10 Pro 64bit
GPU Driver : Catalyst 15.11Beta
FRAPS
FLA Calculator
Games.
Battlefiled 4 - Mantle
Civilization : Beyond Earth DX11
Dragon Age : Inquisition Mantle
Formula 1 2015 DX11
Ryse : Son Of Rome DX11
OverClocking.
Core i5 2500K was OverClocked to 4.3GHz, that is 1GHz higher than its base clock of 3.3GHz. CPU voltage was left to auto, memory was raised to 2133MHz with 11-12-11 timings and 1.65 voltage.
FX8150 was OverClocked to 4.56GHz, that is 1GHz higher than its base clock of 3.6GHz. CPU voltage was raised to 1.465V, Buss Speed was raised to 240MHz and Multiplier to 19. Memory was raised to 1920MHz with 10-11-10 timings and 1.65 voltage. NB frequency was raised to 2400MHz and HT to 2160MHz.