Sylvanas
Diamond Member
- Jan 20, 2004
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'Scaling' is going to vary by each game or more importantly between each engine. If AMD can extract alot of ILP (Instruction Level Parallelism) from a given game then that is going to scale very well with core frequency. If the application/engine is not coded in that way or in a way where it makes extracting ILP difficult then scaling will not be as good. I think in general you are going to see Source, UE3, Farcry2's 'Dunia' engine etc show the largest gains (not to mention the good work done by the OP in Serious Sam).
Indeed, people forget that VRM's are designed to run at 100+c up to about 125c, these components don't 'need' to be kept cool (hence why many manufacturers do not put sinks on them) but it can absolutely aid your overclock if you keep these components cool.
I couldn't care less if VRMs or some non-complex component gets up to 120C. 125 is danger territory, everything else fine.
Indeed, people forget that VRM's are designed to run at 100+c up to about 125c, these components don't 'need' to be kept cool (hence why many manufacturers do not put sinks on them) but it can absolutely aid your overclock if you keep these components cool.
