Think about it, both are 4 pipeline cards, although the Nvidia part is 4x2, the 2 doesn't really come into play in shader games, also most games out there don't support stencil, so it's stencil advantage is not necessarily useful. All Nvidia has is 4 pipes and a possible theoric 8 pipes for z only vs 9600 XT and it's ATI efficiency. Could it be the memory bandwidth was making the cards here or is it that Nvidia has superior architecture?
For reference:
---- 5800 U -- 9600 XT -- X600 XT
FR - 2000Mp - 2000Mp -- 2000Mp
MB - 16GB --- 9.6GB ---- 11.8GB
FR - Fill-rate
MB - Memory Bandwidth
Taking into account driver evolution. Numbers pulled from VGA III and FiringSquad.
The 5800 U is 25% faster in COD w/out AA and AF at 1024x768.
The 5800 U is 12% faster in COD w/4xAA and 8xAF at 1024x768.
The X600 XT is 13% faster in COD w/4xAA and 16xAF at 1024x768.
For reference:
---- 5800 U -- 9600 XT -- X600 XT
FR - 2000Mp - 2000Mp -- 2000Mp
MB - 16GB --- 9.6GB ---- 11.8GB
FR - Fill-rate
MB - Memory Bandwidth
Taking into account driver evolution. Numbers pulled from VGA III and FiringSquad.
The 5800 U is 25% faster in COD w/out AA and AF at 1024x768.
The 5800 U is 12% faster in COD w/4xAA and 8xAF at 1024x768.
The X600 XT is 13% faster in COD w/4xAA and 16xAF at 1024x768.
