Originally posted by: eastvillager
Originally posted by: munky
Using 512mb of video ram is not the result of poor coding - maybe they actually use enough high-res textures to require it. So far all the other modern games I've tried have been a disapointment in terms of texture quality. They may look good from a distance, but you walk up next to a wall, and you can see that the texture resolution is not high enough. I havent tried this demo yet, but if it does deliver better textures, then it's one more reason to get a 512mb card. Sooner or later, all future games would benefit from 512mb vram.
it is poor coding. It isn't the resolution of the textures that are the problem, it is how many of those textures you need. Well, maybe it would be better to call it poor game design. Todays hardware can push an ungodly amount of polygons, we really don't have to rely on stupidly complex textures to simulate a complex surface with complex lighting anymore.
If you walk right up to a wall, you don't need that many textures in your card at that point, do you?