It's been interesting to see the wall that most chip fab companies are hitting with the 90 nm process. It puts a lot more speculative interest for me on how AMD will make this transition. With Apple moaning about the inability of the G5 to ramp to where they hoped it would go (3 GHz), the 2.5 GHz G5 being liquid cooled and Prescott's under-whelming performance and over-whelming power consumption, it doesn't seem likely that AMD can beat this problem?
But maybe I'm being overly pessimistic, as Dothan has moved from 130 to 90 nm without a significant power output increase. I'm not a tech head but the Athlon 64 seems to be closer to the Pentium-M in being a high IPC part, so maybe the die shrink won't be so negative for it either?
The recent Anandtech Dothan article surprised me in just how well the Dothan performs against Prescott & Athlon 64, except in media encoding & gaming. For general usage though, it has to be the most balanced x86 design out there, period. An excellent IPC, low power, versatile dynamic clock/voltage switching. I see a problem though. If you're not a gamer or hard core media encoder, you don't really need any faster than today's lowest spec CPUs. So who are the next generation CPUs being marketed at. Sorry, I mean designed for
Well if they're being designed to match people's needs, then they should be aimed at people who need more power, so we're back with gamers and encoders. But the P-M isn't so good at these tasks! Hmm. Either way it seems as if dual-cores are the way forward. With media encoding, dual cores shouldn't pose a problem, as it's relatively easy to get close to maximum theoretical benefits using parallelism. But what about for gaming performance? Isn't the ball suddenly going to be passed to games developers to optimize their games for dual cores? I imagine that's going to be a hell of a lot of extra work for no extra revenue. But aren't next generation games consoles moving towards multiple cores anyway? I think I'm correct on this, which means that all this extra development work is going to be done anyway, at least by software houses that are targeting multiple platforms.
It points to the games platform designers being more prescient than the likes of Intel, who seem to have been caught short recently. In the future, making comparisons between different platforms might very well get a lot more complicated. Certain platforms might well shine in certain areas but be very weak in others, much more so than today.
So a dual core Prescott running at a high clock rate, marketed at gamers, might be released, but built into a fridge! At least now I can start to see the logic behind selling fridges with a built in web browser. You'll be able to view your virtual electric meter whizzing around via your utility companies website, whilst fragging at insane frame rates simultaneously. If the thought of your next electric bill gets too much, just open the fridge door and pull out a cold one
