http://www.frostbite.com/2017/03/4k-checkerboard-in-battlefield-1-and-mass-effect-andromeda/
Slides are pretty cool, its neat to see how they work to solve issues and provide well optimized games that look amazing.
Talks about how they utilize the new GCN hardware features in PS4 Pro like the buffer id.
They also have another talk here:
FrameGraph: Extensible Rendering Architecture in Frostbite
http://www.frostbite.com/2017/03/framegraph-extensible-rendering-architecture-in-frostbite/
Which goes over evolution of the Frostbite engine and how they've changed how they render frames.
Slides are pretty cool, its neat to see how they work to solve issues and provide well optimized games that look amazing.
Talks about how they utilize the new GCN hardware features in PS4 Pro like the buffer id.
They also have another talk here:
FrameGraph: Extensible Rendering Architecture in Frostbite
http://www.frostbite.com/2017/03/framegraph-extensible-rendering-architecture-in-frostbite/
Which goes over evolution of the Frostbite engine and how they've changed how they render frames.