- Oct 13, 2004
- 24,778
- 4
- 0
Rig is a stock Q6600/4GB RAM/ASUS P5Q PRO/Asus 4850 with the Glaciator HSF, 8.10 Cats.
COD4 and FarCry were both benched using FRAPS by finding a repeatable bit I could walk without getting shot, but COD4 was very challenging, the bechmark is so short because the only way I could get it repeatable was to find the longest spot I could walk in a straight line (right at the start of the demo after the fighting has moved on). No cherrypicking, just ascertained it was repeatable then did a run at each clock setting, back to back.
Anyway, the preliminary results
All AA is set to application settings (edge-detect) and adaptive-aa (quality) in CCC.
COD4 (Everything maxed in the demo, 4xAA):
http://pics.bbzzdd.com/users/dug777/COD4.jpg
FarCry (Everything maxed in the full retail version patched with the 64-bit extended content patches, AA and AF maxed in the game control panel):
http://pics.bbzzdd.com/users/dug777/FarCry.jpg
Lost Planet DX9 (benchmark, everything maxed in the game control panel):
With Adaptive AA/edge-detect set in CCC:
8XAA (set in game):
OC'd (F)=Snow(S):27 Cave(C):30
Stock (S)=S:25 C:28
2XAA (set in game):
F=S:31 C:43
S=S:29 C:40
0XAA (set in game):
F=S:49 C:73
S=S:45 C:72
With Adaptive AA set to off in CCC, and AA set to box:
4xAA (set in game)
F=S:41 C:64
S=S:38 C:60
Bottom line: the 4850 gets a nice (and noticeable in gameplay) boost from the OC, but it's appears quite mem-bandwidth limited at 790 core
Suggestions for improvements or other options?
Will try to oc my Q6600 to at least 3Ghz to see how that changes it, if at all...
COD4 and FarCry were both benched using FRAPS by finding a repeatable bit I could walk without getting shot, but COD4 was very challenging, the bechmark is so short because the only way I could get it repeatable was to find the longest spot I could walk in a straight line (right at the start of the demo after the fighting has moved on). No cherrypicking, just ascertained it was repeatable then did a run at each clock setting, back to back.
Anyway, the preliminary results
All AA is set to application settings (edge-detect) and adaptive-aa (quality) in CCC.
COD4 (Everything maxed in the demo, 4xAA):
http://pics.bbzzdd.com/users/dug777/COD4.jpg
FarCry (Everything maxed in the full retail version patched with the 64-bit extended content patches, AA and AF maxed in the game control panel):
http://pics.bbzzdd.com/users/dug777/FarCry.jpg
Lost Planet DX9 (benchmark, everything maxed in the game control panel):
With Adaptive AA/edge-detect set in CCC:
8XAA (set in game):
OC'd (F)=Snow(S):27 Cave(C):30
Stock (S)=S:25 C:28
2XAA (set in game):
F=S:31 C:43
S=S:29 C:40
0XAA (set in game):
F=S:49 C:73
S=S:45 C:72
With Adaptive AA set to off in CCC, and AA set to box:
4xAA (set in game)
F=S:41 C:64
S=S:38 C:60
Bottom line: the 4850 gets a nice (and noticeable in gameplay) boost from the OC, but it's appears quite mem-bandwidth limited at 790 core
Suggestions for improvements or other options?
Will try to oc my Q6600 to at least 3Ghz to see how that changes it, if at all...