Hi, I am new to this forum and I just wanted to state before I am chewed up that, I do not intend to start a flame war, and I apologize to anyone who takes offense to this. If my statements sound general then you now know why =)
For a long time now I have seen the gaming/hardware community slowly turn it's back to the once holy 3dfx. A lot of the time I agree with the arguments made against 3dfx(i.e. lack of 32 bit color in the voodoo 3, missed product cycles, no hardware T&L) But, I would like to point out the few qualities that I consider still make 3dfx products valid contenders in the video market.
1.) Just because 3dfx does not choose to go the same route as fellow competitors, it doesn't mean the feature sets included with the card are any less valid or important to the gaming community. 1a.) T-buffer is just as useless now as hardware T&L when it was first available. But, game developers need an example or a start before they can begin to code for a feature. So in effect the Voodoo 5's T-buffer is really just meant to open the door for the next generation's T-buffer.
2.) I don't know what makes Glide so good to program games on, but the fact remains games are still being made for Glide, and Glide is also open source, so why don't other companies support it in their feature set for games like and based off the Unreal engine.
3.) FXT1 and DirectX Texture Compression are also open source. Once supported by games these technologies are sure to help speed up games and free up some of that precious texture memory on our video cards.
4.) VSA chips and SLI. I know a lot of folks ride 3dfx on how it only takes one competitor's chip
to do what multiple of 3dfx's can. Well, I believe multiple weak chips are just as valid as a strong one. If it was easy to make chips run in SLI, I am sure the twice as strong chip companies would do it. Ii just seems to me multiple weak chips are just as difficult to make happen as a powerful one. To 3dfx I think the multi-chip solution was one made for cost effectiveness or to solve some of the bandwidth issues.
Well I am sure there are more reasons out there, but I just hope I persuaded someone out there that 3dfx is not dead yet. Atleast wait for the next product cycle so the T-buffer effects can have a chance like T&L did. I look forward to reading your arguments.
Borushka
For a long time now I have seen the gaming/hardware community slowly turn it's back to the once holy 3dfx. A lot of the time I agree with the arguments made against 3dfx(i.e. lack of 32 bit color in the voodoo 3, missed product cycles, no hardware T&L) But, I would like to point out the few qualities that I consider still make 3dfx products valid contenders in the video market.
1.) Just because 3dfx does not choose to go the same route as fellow competitors, it doesn't mean the feature sets included with the card are any less valid or important to the gaming community. 1a.) T-buffer is just as useless now as hardware T&L when it was first available. But, game developers need an example or a start before they can begin to code for a feature. So in effect the Voodoo 5's T-buffer is really just meant to open the door for the next generation's T-buffer.
2.) I don't know what makes Glide so good to program games on, but the fact remains games are still being made for Glide, and Glide is also open source, so why don't other companies support it in their feature set for games like and based off the Unreal engine.
3.) FXT1 and DirectX Texture Compression are also open source. Once supported by games these technologies are sure to help speed up games and free up some of that precious texture memory on our video cards.
4.) VSA chips and SLI. I know a lot of folks ride 3dfx on how it only takes one competitor's chip
to do what multiple of 3dfx's can. Well, I believe multiple weak chips are just as valid as a strong one. If it was easy to make chips run in SLI, I am sure the twice as strong chip companies would do it. Ii just seems to me multiple weak chips are just as difficult to make happen as a powerful one. To 3dfx I think the multi-chip solution was one made for cost effectiveness or to solve some of the bandwidth issues.
Well I am sure there are more reasons out there, but I just hope I persuaded someone out there that 3dfx is not dead yet. Atleast wait for the next product cycle so the T-buffer effects can have a chance like T&L did. I look forward to reading your arguments.
Borushka