BFG10K:
Perhaps you are misunderstanding the points I have tried to make in this thread.
<< OpenGL
game name, copies sold.
Direct 3D
game name, copies sold.
The results will speak for themselves.
>>
I am not denying the popularity or the number of games that will run on these two actively developed for api's.
What I stated in my first post to this thread was that we need a legacy glide driver in order to run games that already exist, and use Glide as their primary rendering api.
I am not trying to have Glide resurrected as an active developers api or trying to improve upon it. I simply want people to be able to play almost all the games they possess. Nothing more or less.
It's the same reasons why video card makers still include mono text, vesa and plain VGA capabilities, and why soundcards offer legacy Soundblaster compatability.
Metal by S3 does not enter the equation, because hardly anybody bothered to develop anything for it (FYI: I owned a Savage 3D a while back when it looked like being a good TNT competitor) and because most of the benefits S3 brought to the table are now either part of DirectX or included in nVidia's drivers already (S3TC, large textures etc).
Regards
Greg
Perhaps you are misunderstanding the points I have tried to make in this thread.
<< OpenGL
game name, copies sold.
Direct 3D
game name, copies sold.
The results will speak for themselves.
>>
I am not denying the popularity or the number of games that will run on these two actively developed for api's.
What I stated in my first post to this thread was that we need a legacy glide driver in order to run games that already exist, and use Glide as their primary rendering api.
I am not trying to have Glide resurrected as an active developers api or trying to improve upon it. I simply want people to be able to play almost all the games they possess. Nothing more or less.
It's the same reasons why video card makers still include mono text, vesa and plain VGA capabilities, and why soundcards offer legacy Soundblaster compatability.
Metal by S3 does not enter the equation, because hardly anybody bothered to develop anything for it (FYI: I owned a Savage 3D a while back when it looked like being a good TNT competitor) and because most of the benefits S3 brought to the table are now either part of DirectX or included in nVidia's drivers already (S3TC, large textures etc).
Regards
Greg
