3DFX Now owned By Nvidia, How about GLide on there cards

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Gstanfor

Banned
Oct 19, 1999
3,307
0
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BFG10K:

Perhaps you are misunderstanding the points I have tried to make in this thread.



<< OpenGL
game name, copies sold.

Direct 3D
game name, copies sold.

The results will speak for themselves.
>>



I am not denying the popularity or the number of games that will run on these two actively developed for api's.

What I stated in my first post to this thread was that we need a legacy glide driver in order to run games that already exist, and use Glide as their primary rendering api.

I am not trying to have Glide resurrected as an active developers api or trying to improve upon it. I simply want people to be able to play almost all the games they possess. Nothing more or less.

It's the same reasons why video card makers still include mono text, vesa and plain VGA capabilities, and why soundcards offer legacy Soundblaster compatability.

Metal by S3 does not enter the equation, because hardly anybody bothered to develop anything for it (FYI: I owned a Savage 3D a while back when it looked like being a good TNT competitor) and because most of the benefits S3 brought to the table are now either part of DirectX or included in nVidia's drivers already (S3TC, large textures etc).

Regards

Greg
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
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BFG, glide didnt' come about to circumvent &quot;problems&quot; with 3dfx hardware, it came about because OGL support on cards was 100% nonexistent, and nobody was coding for it, and DirectX absolutely sucked monkey balls.

Glide came about because it provided designers an easy way to port their software titles to an API with hardware support, namely glide/3dfx. It is &quot;outdated&quot; because 3dfx hasn't bothered updating it in about 2 years.

and you might be surprised, but there are about twice as many titles out there with glide support vs. OGL.

As it stands, without Carmack, OGL never would've even existed for PC gaming. DX would've been all we had.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,005
126
BFG, glide didnt' come about to circumvent &quot;problems&quot; with 3dfx hardware, it came about because OGL support on cards was 100% nonexistent, and nobody was coding for it, and DirectX absolutely sucked monkey balls.

Your point is correct but so is mine. Glide was designed to take the Voodoo's 16 bit colour and small textures (and everything else it lacked) and make it look as good as possible and run as fast as possible.

and you might be surprised, but there are about twice as many titles out there with glide support vs. OGL.

No, for 3D games I'm not surprised. However that is not true in the case of Direct 3D and professional 3D apps.

As it stands, without Carmack, OGL never would've even existed for PC gaming. DX would've been all we had.

I agree. Of course Direct 3D is pretty good these days. :)
 

miniMUNCH

Diamond Member
Nov 16, 2000
4,159
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0
I heard talk that nVIDIA was going to use the GLIDE name for a set of API extensions for either OGL or D3D, can't remember which.

I actually just bought a V5 5500 at a computer show for dirt...couldn't pass it up.