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3dfx let the cat out of the bag with "Rampage"....

RoboTECH

Platinum Member
hehehe....check this out from Shugashack

- M-Buffer? : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...

yowza, there's Ben's MSAA, heh...

- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.

MOTHER OF GOD!!!! did that say 8 FRICKIN' TEXTURES IN A SINGLE PASS????

- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.

heh....so much for the 22-bit post filter. <G>

and check the last little bit out:

another update: As this post goes up, it looks like this stuff is being deleted everywhere. Apparently 3dfx *really* didnt want this info to get out just yet.

my ass!!! They did it on purpose, kinda like nvidia's &quot;leaked&quot; drivers! They did it on purpose!

UHHHHH......
 
My god....I thought Rampage looked amazing just be seeing rumored speed specs...now it's got the amazing features to go with it!
 
lol, you're such a cynic RoboTECH 😉

8 Textures in a single pass? I'd have to it it to believe it! 52bit colour sounds intriuging to boot 🙂
 
who, moi? :Q

those specs are giving me wood here....I'll be back in a few seconds. Gotta go grab the paper towels.....
 
First, consider the source. That website is not what I would consider *respectable or reliable*.

However, I have seen a lot of specs floating around all over the place. But Robo, you know as well as anybody that rumors are just that ...... rumors. If even 1/2 the rumors about the Rampage, Radeon2, or NV20 are true, I will be happy.

Still though, it's nice to imagine what will happen next year. 🙂

Edit- Allright Robo, the paper towel thing was more information than we needed. LOL!!
 
Isn't nVidia also going to be using multi-sampling for their FSAA on the NV20? I thought 3dfx always said their method of producing FSAA is superior to that of nVidia's method. I guess they can't anymore.
 
SleepyTim, that's why I said what I said about &quot;leaked my ass&quot;

Those specs were actually posted ON 3DFX'S SITE!! THey have this nifty little &quot;3dfx glossary&quot;, and those definitions were 3dfx's OWN defintions.

Not a shugashack rumor. It was also posted on the Motley Fool's board. 3dfx erased all the information tho.

Again, dunno if it was actually a &quot;whoops, who put that up there?&quot;. I honestly think it was a &quot;let's tease these sumbitches&quot;

and you buttnuggets who thought I was getting all worked up...the &quot;wood&quot; was a piece of stick my dog brought in and the &quot;paper towel&quot; was to pick it up since my dog drooled all over it.

Geez, you guys!?!?!?!
 
I see Robo, I didn't realize that the info came from 3dfx, I thought you were saying it came from that other place. Wow, I think you are correct then. They are trying to stir up some good vibes and give us a little teaser. Not a bad idea really. That stuff sounds pretty impressive indeed. Bring it on baby !!!! 🙂
 


<< and you buttnuggets who thought I was getting all worked up...the &quot;wood&quot; was a piece of stick my dog brought in and the &quot;paper towel&quot; was to pick it up since my dog drooled all over it. >>


lol, I bet you didn't plan to say that when you posted the first part 🙂
 
well, you saw the name &quot;Spectre&quot;, right?

you know that the codename of the rendering chip is Rampage, right?

You read in various interviews how Gary Tarolli has been p1mping &quot;programmable T&amp;L&quot;, right?

you know that DX8 supports programmable T&amp;L (completely unsupported by the Geforce), right?

SAGE is the name of the separate T&amp;L engine that will be paired with the Rampage chip on the Spectre board.

 


<< 8 Textures in a single pass? I'd have to it it to believe it! >>


Keep in mind, that does not mean it can render the 8 textures in a single cycle. If it multitextures with loopback, then it can render the second texel on the pixel without writing the pixel to the framebuffer first. It &quot;loops back&quot; the pixel to the beginning of the rasterizer when it reaches to the end of the texel pipeline. A single pass? Yes. A single cycle? No.

Multitexturing will still hurt performance, but not as badly because of the saved memory bandwith by not having to write and re-read from the framebuffer for each pixel.
 
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