hehehe....check this out from Shugashack
- M-Buffer? : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
yowza, there's Ben's MSAA, heh...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
MOTHER OF GOD!!!! did that say 8 FRICKIN' TEXTURES IN A SINGLE PASS????
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.
heh....so much for the 22-bit post filter. <G>
and check the last little bit out:
another update: As this post goes up, it looks like this stuff is being deleted everywhere. Apparently 3dfx *really* didnt want this info to get out just yet.
my ass!!! They did it on purpose, kinda like nvidia's "leaked" drivers! They did it on purpose!
UHHHHH......
- M-Buffer? : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
yowza, there's Ben's MSAA, heh...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
MOTHER OF GOD!!!! did that say 8 FRICKIN' TEXTURES IN A SINGLE PASS????
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.
heh....so much for the 22-bit post filter. <G>
and check the last little bit out:
another update: As this post goes up, it looks like this stuff is being deleted everywhere. Apparently 3dfx *really* didnt want this info to get out just yet.
my ass!!! They did it on purpose, kinda like nvidia's "leaked" drivers! They did it on purpose!
UHHHHH......
