3d Programs: Blender vs Maya vs 3ds

QueHuong

Platinum Member
Nov 21, 2001
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I'd like to invest some time learning one of these, but not sure yet.

Which is more powerful?
Which is easier to learn and create something useful?

Blender really appeals to me because it's free, under GNU.
 

sandorski

No Lifer
Oct 10, 1999
70,698
6,257
126
Maya and Max are a lot better, but $2000 more. ;) Both are very good and used by Professionals in everything from Game content creation to use in Movies. Max has better Polygon modeling support prefferred for Game Content, while Maya has better NURBs support prefferred by those who use Organic Modeling(film/Movies). Many Professionals end up learning/using both often.

As for learning those 2, goto 3DBuzz and checkout the VTMs(Video Training Modules) that are available Free.

If you want to learn 3DSMax, there is a Free version available that used to be called GMax, but I believe they've recently changed the name. Maya also has their PLE(Personal Learning Edition) that is free.
 

Czar

Lifer
Oct 9, 1999
28,510
0
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dont go with blender, the interface is so wastly different from other programs that it will only hinder you from learning the others later on. Well the interface between maya and 3dsmax is also wastly different, but not by as much :p

Its true that max has better polygon tools and to make maya a functional polygon modeling tool you have to install free addon scripts found somewhere. The same used to be the case with max a few releases ago but its all built in now.

3dbuzz, hiiiighly recomended along with the tutorials on 3dtotal.com

and frankly, while you are learning and not making any money out of using the programs the big companies wont care that much if you use a legal or non legal versions of their software, but who knows. If you want to get it legaly then I recomend what sandorski said, get either gmax or maya ple, the maya version is better though, its basicly maya with a few limits and watermarks if I remember correctly but the gmax program is kinda different from the max version.
 

Kriz

Member
Jan 5, 2003
158
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Just to add some perspective:

"The first large professional project in which Blender was used was Spider-Man 2, where it was primarily used to create animatics and previsualizations for the storyboard department."

"As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3d modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3d space to help make Sam's vision as clear to other departments as possible."[1] - Anthony Zierhut, Animatic Artist, Los Angeles

http://en.wikipedia.org/wiki/Blender_%28software%29

I'm just starting out in Blender myself, so I'm no expert.
 

neit

Senior member
Dec 6, 2001
353
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Here's my result with years of off and on toying around with 3d software.

none of the software really matters unless you have some artistic skill or can visualize what you want =) Much like programming, certain programs will be better than others at certain things. when you learn the syntax/interface of the particular tool, it will just become another trick in your batbelt.

Blender is a great program, especially for being free/open source. If you are starting early art classes, go ahead and try to learn it in parallel with other software. Sure you might not progress as fast, but it is full featured compared to the free offerings of the commercial software (ie, no watermarks, i'm not sure what the limitation of gmax is).

After years of hammering away at 3d, i've finally accepted i'm not creative enough in the artistic sense to take advantage of the software. I guess i'll stick with chemical engineering, hehe.
 

Rottie

Diamond Member
Feb 10, 2002
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I find that Maya is easier to use than 3ds Max however I use both anyway for my work.
 

Bona Fide

Banned
Jun 21, 2005
1,901
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I would say start with 3dSM. It's a bit easier to grasp. Maya is the industry standard in modeling so it will cater more to professionals who know what they're doing. And I hear from some veterans that it's still intimidating.
 

watdahel

Golden Member
Jun 22, 2001
1,657
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Maya and Max are better than Blender. The Blender interface is badly designed when I used it 7 years ago and it still looks the same today. I also tried Rhino3D and Truespace and eventually found Maya. Given the amount of learning and time I've devoted to Maya I'm not particularly interested in learning a new package anytime soon. I still haven't learned 90% of what the program offers after all these years. Mostly, I've done modelling and only took a glimpse at animation and texturing my models.

I say the top programs available today are Maya, Softimage, Max and Lightwave in no particular order. In the end your skillz with the program determines what you can make with them. If you're good with art then you'll do well with modelling. It takes a lot to be a decent modeller, texturer and animator.