Yeah, I was hoping too. Too bad the developer flat-out lied. Retards.Originally posted by: munky
I was hoping Stalker would show some tangible gains from multi-core cpu's, but once again looks like I'll have to wait for yet another game to put my second core to good use.
Originally posted by: apoppin
i missed the best part of the conclusion
Another factor to keep in mind is AMD?s latest X2 pricing. In light of AMD?s recent price cuts, the X2 CPUs really become excellent bargains, with CPUs starting right below $80. And when you compare the performance of AMD?s X2 CPUs to the nearest priced Intel equivalent, the AMD CPU always comes out ahead. Intel is expected to cut Core 2 prices later this month though, so the advantage AMD enjoys now may not last much longer.
Clearly our results today have shown which component is more important for delivering good performance in S.T.A.L.K.E.R.: the graphics card. You?ll probably still want a fast processor for your other tasks and games, but clearly you don?t need the latest Athlon 64 FX or Core 2 Extreme for S.T.A.L.K.E.R.. The game doesn?t appear to take advantage of multi-threading yet, so quad-core CPUs will perform similarly to their dual-core equivalent, and of course, as you crank up the screen resolution you increase the burden on the GPU anyway.
So there you have it, our take on which system component is more important for S.T.A.L.K.E.R.. Up next we?ll be testing S.T.A.L.K.E.R. with the latest high-end cards. How much faster are the GeForce 8800?s in comparison to the GeForce 7 and Radeon X1900 cards? These are the types of questions we hope to answer in this article!
forget multi-core for STALKER stay tuned for hi-end ... Part 3
good newsOriginally posted by: munky
I was hoping Stalker would show some tangible gains from multi-core cpu's, but once again looks like I'll have to wait for yet another game to put my second core to good use.
So, S.T.A.L.K.E.R. evidently benefits from the second core, including the heavy video mode. Framerates do not differ much in various resolutions. We have an impression that game performance is limited by the processor or memory bandwidth. But not by the video card. At least by its buggy drivers. Performance gain from the second core reaches 8-9%. So we cannot speak of multi-processor optimizations. Additional performance is most likely gained by the video driver, which can use the second core for its purposes.
The FPS graph shows that the average framerate grows mostly owing to fps peaks. The minimal framerate is increased, but not much. So we think that the conclusion about no multi-processor optimizations in S.T.A.L.K.E.R. is proved.
Conclusions
We must admit that the results obtained did not always come up to our expectations. We saw performance gains where we did not expect them and no performance gains in games that were supposed to provide them. In the first case, we've got the effect of NVIDIA ForceWare optimizations for dual-core processors. It seems to us that unexpected performance gains have to do with these optimizations. The tests reveal that dual-core processors can yield some performance gains in modern games even when applications were written for single-core processors.
So here are two main conclusions from our test results:
1. Performance gains from the second core are generally not very large right now ? about 10-15%. Many games either don't benefit from the second core at all or performance gains are very small ? 5-7% and smaller. This small performance gain is reached owing to video driver optimizations and more efficient distribution of background and system processes between CPU cores. Only special multi-threaded games provide significant performance gains, if you install a dual-core processor - up to 40-50% in modes that are not limited by video card's performance.
2. We've detected some relationship to release dates of a game ? newer applications use the second CPU core much more efficiently and can gain more performance from it. A part of such performance gains may have to do with video driver optimizations for dual-core processors. But such games as Rainbow Six: Vegas based on Unreal Engine 3 and Quake 4 based on DOOM 3 Engine (optimized for multi-processor configurations) illustrate importance of the second CPU core for future games. That is, the number of games supporting multiple CPU cores will grow in future.
Originally posted by: apoppin
i didn't have to say anything
:Q
the EE was quite a "special" Pentium ... it went up against the FX-51 and FX-53 almost 3 years ago
of course it was *trounced* by the FX53.
... in most things ... but did really well against the FX-51.
--especially over-clocked it is pretty fast for a single-core CPU