From: Essa Qaqish
To: Glenn Patterson; Toshiyuki Okumura; Larry McIntosh
Sent: Fri May 05 16:28:45 2006
Subject: RE: 3D Nature and Partners Declare ATI drivers Unsuitable for Professional Visualization
All,
Unfortunately, this is true and we are currently aware of it. There is an EPR and a committed fix scheduled for 8.261 (June posting).
In your opinion. You should clarify that. That does not make it a fact or "truth".Originally posted by: akugami
Wreckage, false generalizations at every turn is an attack. The truth is ATI has drivers that are about on par with nVidia as far as stability goes in the Windows front.
Now this is where you are dead wrong. I work on computers for a living and my laptop has an ATI GPU. I have been working with both driver sets for years and I have had both cards over the years. So that would make me a better judge than you, by your definition.So I am a much better judge of the differences between the two architectures than someone like yourself who I doubt has even used a system with an ATI card except in passing.
That's the most ridiculous statement I have seen. The article already stated that the programs they use run on consumer level NVIDIA cards. It's also worth noting that the problems do appear in the FireGL line.And anyone who expects professional level features and service from a consumer level card is an idiot.
Originally posted by: Gstanfor
some more clarification from the author
b3d link
Vysez>Why should Ati provide support for something that they never advertised in the first place?
I guess ATI never specifically listed SGIS_generate_mipmap as a feature in their magazine ads -- once you put in all the explosions and Dawn & Dusk's curvy... faces, there's not enough room. But one could argue that when they list SGIS_generate_mipmap in the glextensions call, they're advertising that it's there and can be expected to work. As I said before, if you can't make it work, don't have your driver offer up a busted implementation that software will be convinced to try and use.
I love how the GL_SGIS_generate_mipmap + compressed textures problem is such a "critical issue". Why is it then this problem is only found with OSG and no other apps? It's because NO ONE uses this combination.
He needs to relax and realize that OSG isn't the most important app in the world and that ATI has higher priority things to be working on.
Originally posted by: BenSkywalker
I love how the GL_SGIS_generate_mipmap + compressed textures problem is such a "critical issue". Why is it then this problem is only found with OSG and no other apps? It's because NO ONE uses this combination.
The problem is ATi lies and claims they support it at the driver level. When the app goes looking for support, it sees ATi's lie and thinks it will work, then it doesn't. If ATi didn't flat out lie then there would be a problem.
He needs to relax and realize that OSG isn't the most important app in the world and that ATI has higher priority things to be working on.
If ATi didn't lie in their drivers then we wouldn't be having this discussion.
Well, it isn't a "lie", it's a bug. GL_SGIS_generate_mipmap by it self does work, the problem is using it in conjuction with compressed textures.
Originally posted by: MercenaryForHire
Originally posted by: Gstanfor
some more clarification from the author
b3d link
Vysez>Why should Ati provide support for something that they never advertised in the first place?
I guess ATI never specifically listed SGIS_generate_mipmap as a feature in their magazine ads -- once you put in all the explosions and Dawn & Dusk's curvy... faces, there's not enough room. But one could argue that when they list SGIS_generate_mipmap in the glextensions call, they're advertising that it's there and can be expected to work. As I said before, if you can't make it work, don't have your driver offer up a busted implementation that software will be convinced to try and use.
Troll Alert - Dawn and Dusk are the nVidia babes. You'd think someone who talks to so many vendors would be able to get his digital Ho's right.
When we troll on forums, we get locks and bans. I should start trolling in print - it seems to get you places.
- M4H
Originally Posted by digitalwanderer
Fair enough, I guess I do see your point. They should live up to the standards if they advertise the cards adhere to them.
Just one little nit-picky thing:
Dawn & Dusk are nVidias "mascotettes".
Ah, yes. I was... distracted... by having recently seen the ATI wrapper for Dawn. I wouldn't know! I've never run Dawn or Dusk on my system! Really! I only do _professional_ OpenGL work, not... oh, forget it.
Well, it isn't a "lie", it's a bug. GL_SGIS_generate_mipmap by it self does work, the problem is using it in conjuction with compressed textures. Regardless, the problem will probably be fixed soon, I just don't like the way Chris went about it.
Originally posted by: BenSkywalker
Well, it isn't a "lie", it's a bug. GL_SGIS_generate_mipmap by it self does work, the problem is using it in conjuction with compressed textures.
They claim they support both, they have been repeatedly notified about the issue for months and will not remove the string from their caps, if they are not working then they shouldn't be in there. The fact that ATi KNOWS they are not working and has known about it for months and refuses to remove the string from their caps does make it into a lie. Of course they are going to have trouble fixing it(if they can), this is ATi's driver team we are talking about. The fact that they refuse to pull the cap which would allow the app to fall back to software and render properly is a major issue.
Originally posted by: Howard
Would the fix improve performance in OpenGL games at all?
Originally posted by: schtuga
Originally posted by: Howard
Would the fix improve performance in OpenGL games at all?
This is the question I've been wondering why no one has asked.
If they fix this problem,will this negate the advantage Nvidia has in ogl games?Or is there more to it than that?
Originally posted by: dfloyd
Why does anyone reply to anything Gastanfor posts, hes obviously a AEG wannabe (Sad as he does it for free, at least Rollo got paid). He posts more Nvidia PR than Nvidia themselves do, he actually makes me wish we had Rollo back.
But to the point at hand, who cares. Honestly this has nothing to do with gaming, what the cards are used and intended for so what is the point? I could just as easily say Nvidias drivers have bugs, if you dont believe this take thirty secs and join a Nvidia forum. Its got nothing to do with nothing, so what is the relevance? That some professional 3d renders got free 3d stuff from Nvidia so now they back them? Seems to be the only relevance I can see.
Now as far as me being biosed one way or the other I am not, I have owned em all and many of them all dating all the way back to my Hercules Mono Graphics card and my big bad CGA cards (Man those things smoked lol). But posting things like this just have not relevance when you are speaking about professional graphics and cosumer based video cards. Is it so hard to compare apples to apples?
Edit: And to all the Nvidia people shooting Ati down for this one problem please riddle me this, What game does this problem effect?
This is not a gaming forum. If it was your point would be valid. However it is a video forum so this matters to some people here.Originally posted by: dfloyd
But to the point at hand, who cares. Honestly this has nothing to do with gaming
Originally posted by: schtuga
Originally posted by: Howard
Would the fix improve performance in OpenGL games at all?
This is the question I've been wondering why no one has asked.
If they fix this problem,will this negate the advantage Nvidia has in ogl games?Or is there more to it than that?
Your argument would be valid only if everybody here only used their PCs for games.Originally posted by: dfloyd
Why does anyone reply to anything Gastanfor posts, hes obviously a AEG wannabe (Sad as he does it for free, at least Rollo got paid). He posts more Nvidia PR than Nvidia themselves do, he actually makes me wish we had Rollo back.
But to the point at hand, who cares. Honestly this has nothing to do with gaming, what the cards are used and intended for so what is the point? I could just as easily say Nvidias drivers have bugs, if you dont believe this take thirty secs and join a Nvidia forum. Its got nothing to do with nothing, so what is the relevance? That some professional 3d renders got free 3d stuff from Nvidia so now they back them? Seems to be the only relevance I can see.
Now as far as me being biosed one way or the other I am not, I have owned em all and many of them all dating all the way back to my Hercules Mono Graphics card and my big bad CGA cards (Man those things smoked lol). But posting things like this just have not relevance when you are speaking about professional graphics and cosumer based video cards. Is it so hard to compare apples to apples?
Edit: And to all the Nvidia people shooting Ati down for this one problem please riddle me this, What game does this problem effect?
Originally posted by: clandren
Originally posted by: Thera
Thank goodness the Radeon series is for home use and not Professional Graphics. Which is basically the difference between rendering for speed (gaming) and rendering for accuracy (professional). If you're an IT manager and purchased a "home" product for a 3d department then you've made a poor decision.
I have a Radeon at home, I've also used Geforce, and use both FireGL and Quadro FX at work. Bringing a gaming card into the work place would be like using a Yugo to pull a tractor trailer.
i was thinking pretty much the same thing
Originally posted by: Howard
Your argument would be valid only if everybody here only used their PCs for games.Originally posted by: dfloyd
Why does anyone reply to anything Gastanfor posts, hes obviously a AEG wannabe (Sad as he does it for free, at least Rollo got paid). He posts more Nvidia PR than Nvidia themselves do, he actually makes me wish we had Rollo back.
But to the point at hand, who cares. Honestly this has nothing to do with gaming, what the cards are used and intended for so what is the point? I could just as easily say Nvidias drivers have bugs, if you dont believe this take thirty secs and join a Nvidia forum. Its got nothing to do with nothing, so what is the relevance? That some professional 3d renders got free 3d stuff from Nvidia so now they back them? Seems to be the only relevance I can see.
Now as far as me being biosed one way or the other I am not, I have owned em all and many of them all dating all the way back to my Hercules Mono Graphics card and my big bad CGA cards (Man those things smoked lol). But posting things like this just have not relevance when you are speaking about professional graphics and cosumer based video cards. Is it so hard to compare apples to apples?
Edit: And to all the Nvidia people shooting Ati down for this one problem please riddle me this, What game does this problem effect?
