3D Mark 2k Skipped Enviromental Bump Mapping. Why?

paruhd0x

Diamond Member
Apr 2, 2000
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You can look at my system specs at the below link in my sig.

Does anyone know why it skipped it? It said my hardware doesn't support it but I don't beleive that...
 

paruhd0x

Diamond Member
Apr 2, 2000
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<< You can look at my system specs at the below link in my sig. >>



No. I have this:

Asus v7700 Pure (Nvidia Geforce 2 GTS)
 

Taz4158

Banned
Oct 16, 2000
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<< Asus v7700 Pure (Nvidia Geforce 2 GTS) >>


Unless you have the Matrox or the Radeon...........
 

Leon

Platinum Member
Nov 14, 1999
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Radeon does not support DX6 bumpenv (real name for technique G400 and Radeon uses).

You shouldn't worry too much about it though....DOT3 and Cubic is what developers are concentrating on.

Leon
 

EvilDonnyboy

Banned
Jul 28, 2000
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&quot;DOT3 and Cubic is what developers are concentrating on&quot;

really? name any main-stream games that use it?

I think EMBM is more feasable, once Nvidia adopts it as well in their next release.
 

tboo

Diamond Member
Jun 25, 2000
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Leon, I have a Radeon and 3dmark 2k does the enviromental bump map test-acually looks pretty cool! Unless I missunderstood your post.
 

Leon

Platinum Member
Nov 14, 1999
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I am not talking about coolness factor. I have G400Max and know exactly how the technique work.

It's a hack, plain a simple, if you consider the math behind it. There is simply too much approximations.

nVidia have a few demos of real, TRUE Environmental Bumpmapping (not DX6 bumpenv) on their site. Unfortunately, it's emulated in software, and really slow (reading back from framebuffer).

However, effect will be possible with pixel shaders and DX8 compatible hardware.

Leon

 

tboo

Diamond Member
Jun 25, 2000
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Sorry-I guess I didnt understand your 1st post-It seemed like you were saying that the Radeon wont do the EBM test-it doesnt support it. What you really meant to say was that the Radeon actually doesnt do &quot;TRUE&quot; EBM as you explained in your 2nd post. Thanks for the clarification.
 

Mem

Lifer
Apr 23, 2000
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paruhd0x,don`t worry about it also skips the test on my own Geforce2 MX,I think the Geforce cards don`t support that type of Bump mapping.

:)

 

JayPatel

Diamond Member
Jun 14, 2000
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mems right....geforce cards..actually all nvidia cards dont have the hardware support to run that type of bumpmapping....and i woudlnt look for it to be ever supported by nvidia... i think cubic environment mapping and per pixelshading looks a lot more better.
 

Leon

Platinum Member
Nov 14, 1999
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<< mems right....geforce cards..actually all nvidia cards dont have the hardware support to run that type of bumpmapping....and i woudlnt look for it to be ever supported by nvidia... i think cubic environment mapping and per pixelshading looks a lot more better. >>



No hardware today are capable of full pixel shader support. GeForce family can do &quot;some&quot; per-pixel shading effects by using register combiners in OGL.

Leon
 

ahfung

Golden Member
Oct 20, 1999
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&quot;really? name any main-stream games that use it?&quot;

EvilDonnyboy, yesterday I just installed a game supporting Cubic. It is Colin McRAE Rally 2. Pretty as hell but it eats framerate for breakfast even on a GF2 Ultra.
 

Leon

Platinum Member
Nov 14, 1999
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Just a little reminder-Radeon supports Cubic, DOT3, and DX6 bumpenv in hardware - all three.

From what I read in ATI SDK, they aslo have OGL extension similar to Nvidia combiners, but less powerful.

Leon
 

Leon

Platinum Member
Nov 14, 1999
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Speaking of cubic, while it's certainly a nifty feature, it won't be used for a while. It gobbles a lot of fillrate, and have limited use.

DOT3, on the other hand, will be extremely popular in the next few years. Cannot wait fully bumpmapped DoomIII :)

Leon
 

ahfung

Golden Member
Oct 20, 1999
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Now I'm so confused, how about Per-Pixel shader of GeForce? Does it relate to mappings?
 

Leon

Platinum Member
Nov 14, 1999
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DX8 Pixel Shaders is basically next generation of multitexturing. While no hardware supports it, GeForce family can do some of the effects using Nv_register_combiners.

How does this relate to bumpmapping? Well, you can do several DOT3 operations at once (A dot B and C dot D in both combiner stages), greatly improving performance ;)



Leon



 

Taz4158

Banned
Oct 16, 2000
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Well you wouldn't get any extra points since it's not used for the result.
3DMark Overall Score

3DMark Overall score is calculated by summing up the result of both game tests and all of their detail levels multiplied by twelve. The formula is as follows:

OverallScore = (Game1LowFPS + Game1MediumFPS + Game1HighFPS + Game2LowFPS + Game2MediumFPS + Game2HighFPS) * 12

The unit for 3DMark Overall Score is '3D mark'.

 

Deeko

Lifer
Jun 16, 2000
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Oh man, you just said a Bad Thing in Deeko's mind :) You said you wanted to rank up more points in 3DMark. Ouch :) 3Dmark is the worst benchmark ever. DO NOT worry about your score in any way.
 

Leon

Platinum Member
Nov 14, 1999
2,215
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<< ah darn I wanted to get it to work so I can rank up more points >>



Read the Taz reply :)