Originally posted by: MercenaryForHire
Originally posted by: Robotoer
yeah the third dimension is going to be hard... but i do hate it when in games, you touch an enemy and you clip right through them. and also, the game i'm making is supposed to have really good physics, so that is necissary. one last question. even with inequalities, how are shapes with concave portions to them going to work?
Take the equation of the shape that's forming the concavity and use that.
In all seriousness, start with the bounding boxes and simple shapes and work up. Not trying to call you stupid or put down your coding skills - but you're trying to undertake one of the most difficult tasks right from scratch.
Make a post in Software with more background. I'm intrigued.
🙂
- M4H