- Mar 27, 2009
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http://techcrunch.com/2009/06/16/videos-otoy-in-action-you-have-to-see-this/
Here is another OTOY article.
If a game were programmed primarily for OTOY (not PC), what sort of software would it use? It could use either DX11 or Open GL right?
Here is another OTOY article.
From comments below article said:What a redundant idea.
lag. licencing issues. broadband requirement. frames/sec. not to mention occasional connection interruption right at the cliffs edge.
and above all.. WHAT NEED DOES IT SOLVE? Where is the problem? Dont we all have an adequate GPU? Dont we all have strong enough PCs? and if we dont, we really have killer broadband?
Really? game rentals? (throw in micro-payments? mmorpg in the browser? ajax? Adobe AIR? any other buzzwords) So you mean instead of selling the game on a CD for $60 in store and be done with it, a gaming company will need to buy and host strong servers, pay for electricity, cooling, maintenance, and gazillions for bandwidth serving those games to the users for hours straight straight? Ye! I can see the business model! Real economic winner!
Oh. But it uses the cloud.. oh.. so its a brilliant idea. So web2010.3.0
Next.. a company developing streaming solution for Tivo.. so instead of buying a Tivo, you will use a Tivo on the cloud and stream it home. No sound available at the moment.. but what the heck.. it uses the cloud!
(dont copy the idea! its MINE!)
If a game were programmed primarily for OTOY (not PC), what sort of software would it use? It could use either DX11 or Open GL right?
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