347.52:new memory management for GTX970

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Does AC Unity have any type of weather system or fog system that will bring in fog at certain times and places? I don't own the game yet and haven't looked at the engine much. It does appear that the shadows changed drastically though unless there is some type of weather system in use. In the first two shots you can see some shadows off the boats in the water. The second shot with the fog shows shadowing that looks as if the lighting has changed position, causing them to extend further out away from the objects. In the second set the first shot appears to have some heavy shadows off the corner of the wall on the right hand side, almost to the point of crushing blacks which is missing in the second shot. There is also different coloration in the wooden structures. There's a lot changed between the shots that couldn't all be from the driver. The direction of the shadowing for example.
 

KaRLiToS

Golden Member
Jul 30, 2010
1,918
11
81
Placebo effect?

@Head1985, I watched both of your videos and they both stutter. They kind of freeze once in a while when you are walking around the town, with both drivers.

Maybe you could test another more stable game that eats VRAM. I don't think I could be capable of playing in those conditions and which such a low fps.



Unplayable is still unplayable. Sorry but when we start using settings that actually get some fps that doesn't drop to 20 or less I'll pay attention.

Maybe the test should be done with GTX 970 SLI, I know somebody with that kind of setup. :sneaky: ... you know who I'm talking about?
pointing-finger.png
 

ErichDirk

Junior Member
Feb 11, 2015
6
0
0
I was told to check that, and it appears this is the case, its foggier in the morning which i've never noticed as i was busy killing people i guess. The times must have changed very quickly. I took two shots back to back both in the afternoon and they are essentially identical so I have just been fooled by the weather system in a game ... sigh

In the same area at the same time the 437.25 frapped at 51 frames and 427.52 was at 60.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Placebo effect?

@Head1985, I watched both of your videos and they both stutter. They kind of freeze once in a while when you are walking around the town, with both drivers.

Maybe you could test another more stable game that eats VRAM. I don't think I could be capable of playing in those conditions and which such a low fps.





Maybe the test should be done with GTX 970 SLI, I know somebody with that kind of setup. :sneaky: ... you know who I'm talking about?
pointing-finger.png


I don't know of another situation where I would eat VRAM in a game I own and still remain playable to see the differences. When I loaded up VRAM it was with settings that stutter because of low fps anyway. Games like Crysis 3, Far Cry 4 and Dragon Age 3 only shot up in VRAM usage when the resolution and MSAA applied was beyond what the cards can handle. Running around at above 1440p and 4x MSAA at 25fps isn't fun. Maybe someone can test Dying Light because I hear the draw distance with the textures set on high makes a big spike in VRAM usage that might show whether or not anything was adjusted. I don't have that game myself. I could try Shadow of Mordor but it isn't installed. Have to download it.

I was told to check that, and it appears this is the case, its foggier in the morning which i've never noticed as i was busy killing people i guess. The times must have changed very quickly. I took two shots back to back both in the afternoon and they are essentially identical so I have just been fooled by the weather system in a game ... sigh

In the same area at the same time the 437.25 frapped at 51 frames and 427.52 was at 60.

Maybe the fog was completely missing before for you then? Is it possible that the fog wasn't even being rendered and that was fixed?
 
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CakeMonster

Golden Member
Nov 22, 2012
1,662
843
136
I don't think websites are going to investigate this again because of how much time has been spent already on this issue.

I think they will. And should.

But its a waste doing it with this driver. Give it a few more versions with the inevitable tweaks and fixes first. Then we will have some useful data since such tests are never re-done later on.

Not counting on anything though. I still have to do a ton of research to find reviews for older (3-4months +) cards with newer/current drivers in order to judge actual performance.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I think we might see some testing done once Witcher 3 releases. Maybe GTA5 depending on how far it can push the cards (might be more CPU bound).
 

ErichDirk

Junior Member
Feb 11, 2015
6
0
0
I don't know of another situation where I would eat VRAM in a game I own and still remain playable to see the differences. When I loaded up VRAM it was with settings that stutter because of low fps anyway. Games like Crysis 3, Far Cry 4 and Dragon Age 3 only shot up in VRAM usage when the resolution and MSAA applied was beyond what the cards can handle. Running around at above 1440p and 4x MSAA at 25fps isn't fun. Maybe someone can test Dying Light because I hear the draw distance with the textures set on high makes a big spike in VRAM usage that might show whether or not anything was adjusted. I don't have that game myself. I could try Shadow of Mordor but it isn't installed. Have to download it.



Maybe the fog was completely missing before for you then? Is it possible that the fog wasn't even being rendered and that was fixed?

Well I just checked in the Morning with 437.25 and it is indeed foggy, so there you go, i'm just unobservant!
 

Leyawiin

Diamond Member
Nov 11, 2008
3,204
52
91
This driver needs extensive testing to confirm that the memory management has worked. For example, in Evolve at 4K VRAM exceeds 3.5GB and 970 SLI bombs against the 980 SLI.
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Evolve-test-Evolve_3840.jpg

I don't think websites are going to investigate this again because of how much time has been spent already on this issue.

The scaling of the GTX 980 SLI is actually worse vs the GTX 970 (as is the GTX 780 Ti). Was this supposed to prove something (other than the GTX 970 is a weaker and cheaper card - which we already know)?
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
What? Your reference benchmark doesn't show that at all, the 780ti SLI is faster than 970 SLI in minimum fps. As it should be, because the 780ti IS faster unless its a GameWorks title that neuters Kepler for some insane reason.

Also, 1600p doesn't hit the vram barrier. Importantly, avg/min fps chart don't show you issues with vram swapping, leading to poor frame times and stutters.

Look at the vram benchmark for 1600p, well over 3 GB, 690 is not showing any problem there.

The 780ti has less vram than the 970, if vram was a huge problem you would expect it to perform poorly, which it is not.
 

Head1985

Golden Member
Jul 8, 2014
1,867
699
136
Placebo effect?

@Head1985, I watched both of your videos and they both stutter. They kind of freeze once in a while when you are walking around the town, with both drivers.

Maybe you could test another more stable game that eats VRAM. I don't think I could be capable of playing in those conditions and which such a low fps.





Maybe the test should be done with GTX 970 SLI, I know somebody with that kind of setup. :sneaky: ... you know who I'm talking about?
pointing-finger.png
Performance is fine.I already write that 2x.Fraps eat like 20fps when recording.
That video is only about Stuttering/lags.

With 347.11 GTX970 is caped to 3580MB and game stutter like crazy is unplayable.
With 347.52 it stutters like 95% less and uses more than 3800MB Vram.

here are some screenshot from game you can see Fps are OK when i dont recording
tesv_2015_01_18_23_028muh3.png

tesv_2015_01_18_04_25vdu5b.png

tesv2015-01-1211-05-1d7q0r.png

tesv2015-01-1211-05-3woqcn.png

tesv_2015_02_12_04_16x5u2t.png
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
I don't think websites are going to investigate this again because of how much time has been spent already on this issue.

If it fixes it, they'll be screaming it from the roof tops that the issue they said didn't exist is now fixed. Notice you don't see 970 reviews at the moment.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
edit :its been suggested that time of day is the issue, so i'm trying again.

AC Unity is no longer looking the same, everything appears to have gotten foggy. I took some pics back to back with the old 347.25 and 347.52 and its pretty obvious something has gone wrong. All settings are the same for before. Also with the new driver i can see about half a second delay or so before the nicer textures fill in on buildings and other objects, its odd. Def not an improvement, looks like Nvidia nerfed something. 347.25 first and 347.52 second for each set, done about 5 min apart, texture quality is clearly inferior as well, check board i'm standing on on the bridge (3rd and 4th) and my lovely hair has lost its sheen and detail as well ;)

Here they are: https://imgur.com/a/CyoPm

XuJGlnQ.jpg

uenEv98.jpg

SjjZu2F.jpg

BqRLDlQ.jpg

AC Unity looks like the foggy pics running on my 980 and on any driver I use. That's why I don't that game. The fog is ridiculous.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
Performance is fine.I already write that 2x.Fraps eat like 20fps when recording.
That video is only about Stuttering/lags.

With 347.11 GTX970 is caped to 3580MB and game stutter like crazy is unplayable.
With 347.52 it stutters like 95% less and uses more than 3800MB Vram.

here are some screenshot from game you can see Fps are OK when i dont recording
tesv_2015_01_18_23_028muh3.png

tesv_2015_01_18_04_25vdu5b.png

tesv2015-01-1211-05-1d7q0r.png

tesv2015-01-1211-05-3woqcn.png

tesv_2015_02_12_04_16x5u2t.png


Wouldn't it be easier and maybe more accurate to run this since it's in-game rather than an additional external program ? :

http://www.nexusmods.com/skyrim/mods/2006/?


There used to be Console commands in earlier versions of The Elder Scrolls, but it looks to be missing in Skyrim (Steam so I don't have it).



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