Wreckage

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Jul 1, 2005
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http://www.ngohq.com/home.php?page=Articles&go=read&arc_id=75

The upcoming GeForce 7950 Quad SLI gaming monster is on the horizon. If you thought that Anti-Aliasing x8 or x16 is enough then we have a surprise for you. The GeForce 7950 Quad SLI will be capable of running your games at SLI Anti-Aliasing x32 (SLI32xS). Since the GeForce 7950 utilizes four GPUs in SLI then we can assume that you will be able to use this new mode and still have playable frame rates in games.

:shocked:
 
Jun 14, 2003
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Originally posted by: dguy6789
With that, you could literally make 320x240 look like 1600x1200.


well no it couldnt, you'd be lacking alot in detail at 320x240, even though, yes, your lines wouldnt be jaggy.
 

DeathReborn

Platinum Member
Oct 11, 2005
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Originally posted by: Extelleron
32x AA is useless when you still have to choose between HDR and AA.

:thumbsdown:

Considering in most cases HDR is a washout and to me, not implemented properly yet that's a moot point.

:thumbsdown: to your post, :thumbsup: to nVidia for 32xAA.

32xAA is what GRAW needs, and interior fighting and better use of PhysX.
 

Munky

Diamond Member
Feb 5, 2005
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So does this mean it will run even slower than their current 16x AA, or did they finally do it right this time?
 

nitromullet

Diamond Member
Jan 7, 2004
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Originally posted by: DeathReborn
Originally posted by: Extelleron
32x AA is useless when you still have to choose between HDR and AA.

:thumbsdown:

Considering in most cases HDR is a washout and to me, not implemented properly yet that's a moot point.

:thumbsdown: to your post, :thumbsup: to nVidia for 32xAA.

32xAA is what GRAW needs, and interior fighting and better use of PhysX.

The point may be moot to you because you don't care for current HDR implemetations. However, HDR+AA look awesome and are implemeted just fine in Oblivion IMO, and is one of the reasons that I choose ATI over NVIDIA. Personally, I think that NVIDIA needs to get on the ball with HDR+AA, as it has become feasible to play games with HDR+AA on even a single high end GPU. Sure, 32xAA is probably cool, but with the price of a quad-SLI setup, I would be irritated to put up that much cash and still be outstripped in the feature department by a single ATI card.
 

dguy6789

Diamond Member
Dec 9, 2002
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Originally posted by: otispunkmeyer
Originally posted by: dguy6789
With that, you could literally make 320x240 look like 1600x1200.


well no it couldnt, you'd be lacking alot in detail at 320x240, even though, yes, your lines wouldnt be jaggy.

Of course I am speaking in terms of the lack of jagged lines. 320x240 could never hope to have the texture quality or general image clarity that a higher resolution would have.
 

Steelski

Senior member
Feb 16, 2005
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Should performe about as good as AAx16.... which is not that great... but hopefully it will look better. (it will but by what mesurable differance.
 

jim1976

Platinum Member
Aug 7, 2003
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Originally posted by: Extelleron
32x AA is useless when you still have to choose between HDR and AA.

:thumbsdown:

Honestly I don't want to start a flame, but I find this comment right on target..
Who honestly is gonna spend so much $$$ to have admittendly such an incredible feature as 32xAA is, when he will not be able to combine it today or for future games with HDR? (UT2K7,Crysis etc).
It doesn't make sense IMHO..
 

Ackmed

Diamond Member
Oct 1, 2003
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Very nice. Too bad it probably wont be playable. If 16x isnt playable* with two cards, 32x probably wont be with four.

*playable to me in newer games
 

Robor

Elite Member
Oct 9, 1999
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Originally posted by: DeathReborn
Originally posted by: Extelleron
32x AA is useless when you still have to choose between HDR and AA.

:thumbsdown:

Considering in most cases HDR is a washout and to me, not implemented properly yet that's a moot point.

:thumbsdown: to your post, :thumbsup: to nVidia for 32xAA.

32xAA is what GRAW needs, and interior fighting and better use of PhysX.

PFFT! Spoken like someone who owns an nVidia card that can'd to HDR + AA :roll:

HDR + AA >>> 32xAA
 

SonicIce

Diamond Member
Apr 12, 2004
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but it still cant play oblivion with AA off!

anyways this is purely bragging rights. if you're sitting 2 inches away from the screen trying to tell the differance between 4x and 32x then you just need to go outside. high resolution would be much more performance economical unless you're limited by a small lcd, in which i dont know why u would have spent this much on gpu's.
 

drpootums

Golden Member
Oct 22, 2004
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too bad they couldnt have 2 cores do AA and 2 do HDR

don't start calling me stupid, i know that it wont happen....:(
 

DeathReborn

Platinum Member
Oct 11, 2005
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Originally posted by: Robor
Originally posted by: DeathReborn
Originally posted by: Extelleron
32x AA is useless when you still have to choose between HDR and AA.

:thumbsdown:

Considering in most cases HDR is a washout and to me, not implemented properly yet that's a moot point.

:thumbsdown: to your post, :thumbsup: to nVidia for 32xAA.

32xAA is what GRAW needs, and interior fighting and better use of PhysX.

PFFT! Spoken like someone who owns an nVidia card that can'd to HDR + AA :roll:

HDR + AA >>> 32xAA

Now check the specs of the rigs in my sig and say that, both X1800's. To me HDR is not a selling point, it's a bonus that's nice but i'll take AA over it. I choose not to use it as I don't like it, you don't like it, fine but at least read before you start shooting off your mouth.
 

BFG10K

Lifer
Aug 14, 2000
22,709
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This is great for everyone that was just so fed up with 8X and 16X FSAA, that is... no one.
16xAA is awesome but as far as I'm concerned the higher the better. I wouldn't go quad SLI to get it but it's still nice to know it's avalaible and may filter down to lesser cards in the future. :thumbsup:
 

josh6079

Diamond Member
Mar 17, 2006
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Once again, this whole thread was already discussed

Quad SLI discussion

People can argue the preferences between HDR+AA all day, but it just depends on what they like.

The biggest drawback I see is that it is the same old card just coupled with more of them. I really am getting tired of the same exact thing...only a little better (if Wreckage's quote about 32xAA still being playable is accurate). Way too much $ for what you get IMO. Higher resolutions and 4x AA will do fine.

I do admit though that if someone is made of that much cash, that these are probably about the only things you can have that will let you game at the 30" LCD resolutions. (At least pretty well). That's pretty cool for Nvidia. This technology will mostly likely be useful sometime (maybe not so much now though). Which brings me to my next point.

I'm wondering if it would be possible to assign one of the GPU's as a Physx processor, and the other 3 as visual rendering. That would still let you game really really well (once again, until Vista in which case all of our current video cards will be useless) and rule out the necessity for a Physx processor. Of course, even if each GPU gave an input of 25% to physics, all four could be one segregated Physx processor. I guess what I'm tying to get at is, with Dual CPU's and Quad GPU's, why can't there be an easier way for physics to be implemented as effeciently as one PCI slot Physx core? That's another subject however. Sorry, just day dreaming.

It's cool, ahead of its time, but that is what also makes it pretty useless.
 

josh6079

Diamond Member
Mar 17, 2006
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Aren't they already doing a pretty good job though? That's only using a little bit of the GPU right now (in most peoples current setups), imagine if a game had a whole 7 series GPU to itself as a physics processor. In fact, I thought people could already do that with a regular SLI rig i.e. two 7800GT's or something.

It would be pretty nice if someone who has these components were to set up an example where they utilize one of their cards for physics.......and post some results......................

I'm sort of curious to see if maybe taking all of the physics processing away from one card will give the other one enough room to where maybe it can run 8x AA without being as much as a performance hog.