Originally posted by: apoppin
<i haven't seen *any* "people" claim that "today's games can't use more than 2GB" or who say "there's no benefit to more than 3.25GB and a 32-bit OS". So you are taking issues with your own imagination.
Huh? Are you serious? I could cut and paste a dozen instances where you say exactly that or imply it or directly refute evidence to the contrary. Based on what? Absolutely nothing. But to refresh your memory (how appropriate, really):
You said -games do not need 4GB of System RAM and 64 bit to make any practical difference over 3.3GB and 32bit
and
- and absolutely positively ZERO advantage in any current games of the "extra" addressable 0.7GB system RAM - no practical difference between 3.3 GB of Vista 32 vs. 4.0 GB available to 64bit.
and
and you have not pointed out a *single benefit* - for gaming - of addressing 4.0GB over 3.3GB of system RAM. All you talk about are "potential for tangible benefits"
etc.
Again, the problem is that you don't even understand that more RAM-use equates to better performance and that if a game can use more RAM you're less likely to see some of the problems associated with current 32-bit limits.
Sure ... "probably" ... whatever
... some people have no problem with
the Witcher and others are reporting serious issues. Doesn't seem to matter if the OS is 64- or 32- bit.
Nope, but again, just emphasizes the point I've managed to run this "buggy" game from start to finish without issue.
Utterly ridiculous ... WtF would i ever *want* to run multiple games?
Of course you wouldn't run multiple games, you still think its natural to practice antiquated and backward techniques like shutting down apps/programs and "major crap" like 2 instances of IE to run a single game. But try and use your imagination. There's many practical advantages to being able to run multiple games at once, particularly in MMOs. "Dual-boxing" is quite common and you don't even need a 2nd box if your system and the game is capable of running multiple game instances. Another nice advantage is being able to run off for a few rounds of say, COD4, while waiting around without having half your guild log out.
There are NO games written for 64-bit ... when THAT happens we *will* see solid performance increases. Until then you can "feel better" with your imagined advantages.
There are actually a few 64-bit games but you don't need a 64-bit native game to start seeing the advantages of 64-bit and 4GB+ as you'll see a benefit with current 32-bit games, especially ones that enable /largeaddressaware.
As to Alt+Tab'bing to desktop, even in Hg:L it is instantaneous - so i am not sure about your point.
Considering you need to shut down half your system in order to get the game to run smooth I find that hard to believe. Not to mention alt-tabbing with 2GB in Vista is painful, to say the least.
More ridiculous FUD about textures and games. IF that WERE true, then your 8GB wouldn't be enough.
Right, more FUD LOL. I just broke down the exact size of the main client texture/sound files and you call that FUD since once again, you've been proven wrong. Open up any of your recent games and look at the size of the game directories. What exactly do you think is happening when you're staring at a loading screen or your HDD starts thrashing as you move around or zone?
And 8GB is enough to fully load and cache 5.3GB of data (simple math really), but again, that's not going to be the case with a 32-bit game. The game is still going to flush/load data, its just going to do it much less intrusively if you have more RAM (again, because its doing it less often or the data it needs was never fully flushed from physical RAM). But that doesn't mean there's no advantage to the extra RAM since up to 3GB will be fully addressable by the game engine and the extra RAM will be managed by Vista to cache recently used data, thereby by-passing the need to hit the page file.
As I've said throughout, 32-bit is holding gaming back in this sense since games are still programmed for 32-bit systems with minimum rec'd specs; right now 64-bit and more RAM allows a game to flush/load data less frequently which ultimately leads to smoother gameplay, shorter load times, and even fewer/less frequent crashes etc. in games that actually take advantage of and use additional RAM.
Let's see those "significant increases in performance from more RAM and a 64-bit OS" in LoTRO
Here's one example, feel free to follow the link he provided to the video forums for hundreds more similar testimonies. Key date to look for is June 10th since that's was the release of a patch and 64-bit /largeaddressaware for LOTRO.
Leypar
I also am running two OC XFX Geforce 8600 GTS's in SLI. I usually run around 40 fps in high mode as very high and ultra high need to be worked on. If You can't achieve around 40 fps then you might want to read through the first page of this
http://forums.lotro.com/showthread.php?t=67651 .
I'm not sure if your 2 gigs is enough. I run 4 gigs of Ram and use 80 percent of that in game play.
Hope this helps.
Or better yet, download the trial for yourself and simply go to Bree (#1 cited complaint for HDD thrashing/crashing and referenced as such by the Devs). Don't worry, I know it says 6.6GB for the high-res client, but its really 3.25GB "Just enough for 32-bit" with another 3.3GB of "other stuff".
LOTRO Free Trial Link
What are you taking about?
NO slowdowns ... and Hg:L is now fine with my antiVirus and background programs running after the new patch.
I highly doubt you'd be able to recognize problems given your inability to see how more RAM actually benefits performance.
no i *don't* play at 25x16 so i can't comment. But at 16x10 a 4GB 64-bit OS system will have no practical advantage in games over a 4GB 32-bit OS ... that is the real crux of my argument.
For someone who can't comment you sure do have a lot to say and are awfully sure of your position.

Which again only emphasizes the fact you're arguing from a position of complete ignorance since:
- 1) The OP was referring to a 2560x1600 rig running in 32-bit being invalid.
2) You don't have 4GB in your 32-bit rig so you wouldn't know of any differences anyways.
3) Even if you did have 4GB you might still see very little benefit (other than Windows having more physical RAM) due to the limitations of 32-bit OSes.
Again ... perhaps you are just *lucky* with the Witcher.
Ya....its all LUCK! LMAO. So now we have emoticons, FUD, ReadyBoost, Highlights and LUCK! That must be it.....
Witcher RAM usage after actually playing for a few hours.....
I don't think its "luck", just as its not luck in Supreme Commander, CoH, LOTRO and any other game that uses more than 2GB and pushes System RAM use above 3.25GB.
i also see the potential for 64-bit OSes when they fully mature, when drivers are universal and when games *need* it ... for me, that will likely be '09. You just are just an earlier adopter. Goodie for you.[/COLOR]
I doubt it since you can't see that games TODAY are making use of 64-bit and 3.25GB+. But I'm sure you're just spewing all this garbage so you can come back in '09 with one of your triumphant "I TOLD YOU SO" posts. :roll:
As if you have proven anything- except in your own mind
EDIT: You DO realize that the MS "hotfix" for Vista DID solve - for NOW - the "2 GB Barrier" with no performance penalty. Let's look at their *conclusions*
http://www.anandtech.com/syste...howdoc.aspx?i=3060&p=3
I think I've made a pretty convincing argument that you have no clue what you're talking about. If there was any doubt I think my last SS erased it.

Saddest part is that Witcher isn't even the most RAM intensive game that I run although it clearly benefits from more RAM given how much you zone and run around. It just happens to be the one I've playing lately, and with some "luck" I'm now up to 10 days Up Time!
As for the AT article...you may want to read it again, start to finish, carefully and better educate yourself since their conclusion is completely different from your interpretation......
- AT's conclusion: It's not a solution to the 2GB barrier, but it is a solution to Vista's extreme virtual address space usage.....
The long-term solution to this virtual address space problem is 64-bit hardware, which has significantly more address space. Windows Vista X64 provides 8 TB (8,096 GB) of user-mode virtual address space to native 64-bit applications. This is large enough to allow growth on both video memory configurations and application memory usage for many years.
LMAO I love how you conveniently left out the bolded portion when you quoted the link.
it buys me a couple more years ... for me ... and then i will move to 64-bit when games are routinely ported to 64-bit applications.
And once again....games don't need to be 64-bit when they already benefit from more RAM now.....
. . . and it looks like i have plenty of time ... from AT's first article:
http://www.anandtech.com/gadge...howdoc.aspx?i=3034&p=7
That was 6 months ago. As stated and proven, even games/systems then could use more than 2GB/3.25GB and even more can today. You might think you have plenty of time but that doesn't change the
fact that games today CAN and WILL exceed the limits of a 32-bit OS, which again, is the only thing I took issue with in the debate between 32-bit and 64-bit.
So i have just *now* hit the 2GB barrier and *eventually* i will hit the 3-4GB barrier ... just what i have been saying - over-and-over.
:roll:
Without any doubt whatsoever - outside the extreme examples and bad coding of some game devs - *for today's gamers* ... 32 bit is still totally valid and the "High end" starts at 32bit.
LMAO, again back to the bug argument. Yep, I'm sure game devs will wait until you're ready to declare a need for a 64-bit OS and more RAM. Too bad that's just not how it works as proven by the number of titles today that can and will make use of a 64-bit OS and more RAM.