- Feb 4, 2013
Well, not sure about 3D cause 3D era began (never seen this thing) 1 month after I bought (someone said Murphy ?) a new TV-set (obviously the best money can buy at that time) thus I have not yet direct experience in it (I can live with or without it, maybe better w/out) but lightboost it's kinda sort of a Dynamic Contrast so it makes sense, DC was present even in my 40PFL that's only a (let we call it so) poor 60Hz (200Hz processing other signals but only 60Hz attached to a rig) rated at 1ms (one of the main reasons why I bought it), I've taken a 1000fps video of a movie with DC on minimum and is not showing ghostings nor blurriness of any kind, not bad for a 4 years old stuff. Since then there are surely been improvements and lightboost seems to be a fine tuning of it.Where Lightboost made sense for me was it helped with the dimming with shutters and helped to reduce crosstalk based on one can reduce the 3d contrast and still receive a bright and vibrant experience, while curbing crosstalk.
Beside that I must say that for gaming, unless certain conditions are met, is probably better having v-synch enabled, at least for my taste, said that I have a 690 that can push @1080p nearly everything far beyond ultra settings, @60Hz or the limit of my monitor it seems the card could choose more accurately which frame to send in the framebuffer accordingly to my inputs while leaving it uncapped the results are by far more random driven, the more frame the card can output the more random is the frame displayed provided the monitor can only output 60 of them in a second, for sure this could have its advantage though, given the card can feed the screen with the most up-to-date frame that can be a trifle nearer to what's happening in the engine than with v-synch enabled, in that case once a frame is in the framebuffer it will go on the screen at the next "refresh complete" signal while disabling v-synch the screen will be fed with the most recent "ready" frame, but this also means that if there is no synch and the display needs to.. display something while there isn't a complete frame ready it must do what it can and we can spot tearing effects and the like...
SO to tell it all in my opinion for a solo-play in a open world RPG it's worth to keep it enabled but for a LAN party with some good stuff/bucks for prize ...to hell v-synch along with image quality...
About the MAIN topic "my" thruth is "there is more than just one thruth", is not all about numbers but how well the screen matches other components of the rig and in what kind of environment it will be used and for what. Generally speaking is "the faster the better" given that, while for a movie the Hollywood standard 24fps or 30fps can be enough(BR-movie are usually 24p or 30i), for gaming just let them R.I.P. under the satisfactory 60fps target, for extremely dynamic gaming (FPS, racing etc.) we are back to the general rule "the faster the better" but keeping in account that a fast AND fine-tuned system is something to aim to, a fast but "plug and pray" one can instead be even worst than a slower but finely tuned one.
Sorry for the long post, here is half past one AM and I've had a really bad day.