- Oct 14, 1999
- 11,999
- 307
- 126
I've been looking at RTS (Real-Time Strategy) games and noticed that some of the future ones will use global grids done in X, Y, and Z dimensions. Some will use a 4th dimension of altitude.
I'm having a hard time conceptually seeing a sphere as a 3-D grid. Convential logic tells me they are either using triangles or hexes as the grid pattern. That would mean you can never travel a straight line across one of the axis, but rather have to make righthand or lefthand adjustments every other triangle. It just gets more confusing the more I think of it...
Can anyone shed some light on the subject?
I'm having a hard time conceptually seeing a sphere as a 3-D grid. Convential logic tells me they are either using triangles or hexes as the grid pattern. That would mean you can never travel a straight line across one of the axis, but rather have to make righthand or lefthand adjustments every other triangle. It just gets more confusing the more I think of it...
Can anyone shed some light on the subject?
