- Nov 27, 2001
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Steam is hosting what I believe to be its second annual Steam Game Festival. Similar to last year, this lasts a week (February 3 to February 9), and the focus is to provide a smörgåsbord of game demos for users to try out. If you'd like to check it out, you can access it directly through the Steam client or just visiting the site directly: http://store.steampowered.com.
With that rigmarole out of the way, I've perused through a few of the games, and installed a couple demos. So far, I've only had the chance to play one...
Roguebook
Roguebook is a new entry in the CCG + Rogue-lite genre mash-up that became popular with games like Slay the Spire and Monster Train. Although, I'd argue that the game isn't nearly as derivative as that might make it sound. To note, I'm not sure if any features were simplified in the demo outside of what was explicitly mentioned while playing the game.
Now, the game is still technically being worked on, but there are some things that I think should be addressed:
EDIT:
Note, fixed the end date as it's actually the 9th not the 10th.
With that rigmarole out of the way, I've perused through a few of the games, and installed a couple demos. So far, I've only had the chance to play one...
Roguebook
Roguebook is a new entry in the CCG + Rogue-lite genre mash-up that became popular with games like Slay the Spire and Monster Train. Although, I'd argue that the game isn't nearly as derivative as that might make it sound. To note, I'm not sure if any features were simplified in the demo outside of what was explicitly mentioned while playing the game.
- The game is played on a hexagonal tile map where your main character will be walking around.
- The map must be discovered through the use of brushes or inks. By default, only a hub area and a line leading straight to the boss are available. Brushes reveal things in an area around you where inks vary depending on the type of ink. Some reveal in a straight line, and others can reveal around a user-selected point.
- The map contains icons on it that can be various things...
- Two crossed swords are a battle. If you hover over the icon, it will tell you the difficulty of the encounter.
- Red heart is a health restoration. This will restore 10 health to both characters.
- Small house is a transmutation house. This will allow you to pay a fee (150g in the demo) to convert one of your cards into a new card with a gem. The game will present you with three cards to choose from and three gems. You can choose any combination that you want.
- Items. The icons for these are specific to the item, and hovering over them will tell you what it is and what benefit it provides. For example, I got a shield that makes it so if I end a turn with no armor, I get +5 armor.
- Gold coins are gold currency. You just click on them to pick up the gold.
- The game starts you with one character (a female warrior) and you have to select your second character. This is done by clicking on the character on the map. In the demo, only a single secondary character is available. (The others are there, but the game will not let you choose them.)
- Battles take place on a secondary screen with your team on the left facing your enemies on the right.
- The game uses the front-rear RPG mechanic where attacks are always(?) made against the front teammate.
- Actions take place using cards where the limiting mechanic is energy (similar to Slay the Spire).
- Certain cards can swap you from the rear to the front or even from the front to the rear. A card that does this will have rounded arrows encircling the card's cost.
- Each character has an ability that only takes effect when they are in the front. For example, the female warrior gains +3 power (+3 damage) when she is in the front, and the other guy gains +2 block if he is in the front at the end of the turn.
- You get rewards at the end of a battle.
- Normal battles typically just give ink and gold.
- Difficult battles typically give a brush and gold.
- Boss battles typically give brushes, gold, a relic, a page (still not sure what they're for...), and more.
Now, the game is still technically being worked on, but there are some things that I think should be addressed:
- Let me use ESC to back out of menus.
- Add some sort of framerate limiter. I left the game running while eating dinner, and was surprised to hear some loud fans when I came back. It turns out that my GPU (2080 Ti) was at 75C with its fans ramped up! This isn't a very visually demanding game, but my guess is that it was just cranking out frames as fast as it could.
- The Yakapult enemy felt quite a bit overtuned. The fight took longer than both elite fights that I encountered. The problem is that the Yakapult summons a Yak minion every single time it attacks, and to make matters worse, they end up with 8 armor each turn.
EDIT:
Note, fixed the end date as it's actually the 9th not the 10th.
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