20" widescreen users - how do you cope with no ws support?

darXoul

Senior member
Jan 15, 2004
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Guys, there is one thing that really bugs me about 20" widescreen gaming. I'm hesitating between two new IPS panel monitors - one is a 20" widescreen, the other one is a 20" 4:3 "standard aspect" display. Before I finally take the LCD plunge, I need to know something.

There are tons of games (just see the master game list on widescreengamingforum.com) that do not support ws at all or only feature a crappy ws implementation (top and bottom chopped off or image stretched) - natively or "forced", doesn't matter. Now, on a 23-24" widescreen (1920*1200 native), this is not a problem. Pretty much all games support 1600*1200 so you can just go down to this resolution and play with black vertical bars, without sacrificing vertical image size.

Now, the situation in case of 20-21" widescreens is different. If a game doesn't support ws properly, what do you do? You can go down to 1280*1024 and play with thin horizontal black bars, right? The image loses just 26 pixels vertically (top + bottom), i.e. approximately 7 mm. No big deal, it's still an OK image size, albeit not too impressive (like 1 cm less vertically than on a 19" CRT).

However, if the game doesn't support this resolution because of its 5:4 aspect ratio (such games do exist, I can provide examples), what do you do? Play in 1280*960 (4:3 ratio), correct? Well then, in this case you have black horizontal bars that are already 45 pixels wide (each). This means ca. 12 mm shorter screen both top and bottom. Almost one inch of total vertical image size reduction.

At this point, the vertical image size is just 248 mm, compared to around 274 mm on a 19" CRT. This is small in my book.

In its native resolution (1680*1050), a 20" widescreen is far from being small, of course. 1400*1050 (the largest possible 4:3 resolution) is totally non-standard though, so most games will reject it. 1280*1024 is squarish and with slightly reduced vertical size, 1280*960 = just pretty small. How do you cope with that?

Currently, I'm still on a 19" CRT, and I don't want anything smaller...


EDIT: using the "aspect" scaling isn't an option, I guess. If you expand e.g. 1280*960 to 1400*1050, you retain the ratio but it's still interpolated so a visible deterioration of image quality will undoubtedly occur, from my understanding.
 

Zebo

Elite Member
Jul 29, 2001
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depends how game is written really. Some display it perfectly keeping everything to scale and just giving a wide FOV.. I'd say about 50% of game I've tried fall into this catagory.. Others, even though the say they have WS support simply strecthing image out.. Far cry is a good example of this... anything other than 4:3 is a bit off (eg 16x10 or 12x10) the round scope when dailed in looks oblong shaped. everything is simply a liitle off dispite being cystal clear.. Third catagory are those who simply do not support WS gaming I would game at 12x10 here..

My advice is as always to get a 4:3 display if you can't deal with scaling picture down, black bars and problems talked about above. Even the 24" present all the same problems but at least give you a decent size 4:3 option albeit with black bars...

 

Stumben2

Member
Jan 13, 2006
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This was my dilema with trying to decide if I should by the NEC or not. But, I did buy it, and guess I am going to find out next week.

What put me over the top was when I did some research on the games I knew I would be playing and I am pretty sure they all have good support for WS.

And, I would think and hope with WS becomming more and more popular that developers will be including support for this with most upcoming games.

Hope I don't regret my decision. But I have yet to see or hear from someone with a WS LCD that regrets it. ( or will admit to it ).


As far as coping with games that have no suport for it? My guess is dont play those games. Thankfully I will be like a pig in Sh** just playing the few games IWant to that support it. Most of those games on the list that dont support it arent worth putting on my computer :)
 

djnsmith7

Platinum Member
Apr 13, 2004
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I haven't run into a single WS problem w/ my Gateway...So far I've played BF2, HL2, Quake 4 & FEAR & everything's been perfect the 1st time...I have absolutely no complaints at the moment...
 

robphelan

Diamond Member
Aug 28, 2003
4,084
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Originally posted by: djnsmith7
I haven't run into a single WS problem w/ my Gateway...So far I've played BF2, HL2, Quake 4 & everything's been perfect the 1st time...I have absolutely no complaints at the moment...

same here on my 2405fpw using BF2, quake & fear.
 

justlnluck

Senior member
Jul 13, 2004
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I don't think widescreen is an issue. Probably almost every game in development right now will support widescreen. It is becoming standard.
 

darXoul

Senior member
Jan 15, 2004
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Heh, I'll be (re)playing FC, D3, Q4, HL2, CoD2, WoW, F.E.A.R., Oblivion, Riddick, etc. as well, and these are exactly games which have no problem with widescreen implementation. They either have great native support (e.g. HL2) or can be easily forced to use a ws resolution (e.g. F.E.A.R.).

However, I emphasize again, there are tons of games without proper ws support, that I want to play, too. Examples: EA Sports games, X3, Fahrenheit, Pirates! and some others...

As for 1920*1200 monitors, like the Dell2405FPW, like I said, no problem. Here, the resolution is very "fortunate" because you can go down to 1600*1200 and play with black vertical bars, without sacrificing the vertical image size (no horizontal bars in this case). This will obviously still ensure pretty huge displayed area - on a 24 incher, you simply have a 21" 4:3 monitor in such games, which is still awesome. I was referring specifically to 20" 1680*1050 monitors like the NEC 20W(M)GX2 or the Dell 2005FPW.
 

justlnluck

Senior member
Jul 13, 2004
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Darxoul, which monitor do you own? I am itching for a widescreen sooo bad. But I keep waiting and waiting for the 2407 to come out. Is this being ridiculous? Watch it just be a rumor and Dell has no plans to release a new model any time soon. Noooo it can't be! LOL
 

darXoul

Senior member
Jan 15, 2004
702
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I've tried several LCDs but now I'm a bit more cautious in this area because the return policy of Polish stores unfortunately isn't as good as in the US. I'm still on my 19" CRT, the Philips Brilliance 109P4, which really is a freaking good monitor. I just wish it was black, took a bit less space, dissipated a bit less heat and was a bit bigger - then it would be just perfect ;)

As for the Dell 2407, I don't know if it comes soon. To be honest, I don't really care. It will probably use the 6 ms g2g Samsung PVA panel so it should boast a nice black level, good colors, decent viewing angles and satisfactory response time but I'm afraid of the infamous input lag I'd surely be very sensitive to. Also, looking at colors and responsiveness of the new generation of IPS panels, PVA looks a bit pale...
 

justlnluck

Senior member
Jul 13, 2004
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Yes, the stories about the input lag bother me as well. I hold pretty high standards and would surely notice if my cursor is slightly delayed on screen when I move my mouse. Right now, I currently own a Hitachi CM721F 19" CRT. It was discontinued a couple years ago. I like how it is a very attractive looking black CRT. But I sure wouldn't mind having a slimmer and lighter replacement.

I am also bothered by it's color...or contrast reproduction. When I load digital photos onto my computer from my camera, many of the photos seem to have overly dark shadows. But when I have the digital photos developed into 8 x 10 Kodak prints, the colors appear vibrant and there are no problems with the shadows. For instance, I recently went snowboarding and I have some photos of the snow and the trees. Well on my monitor, the trees appear very dark and lack vibrance. But in the 8x10 print I had made at a local store, the trees appear much more green and not as dark. This is with NO photoshop touch ups or anything. The photos were printed as is.

Have you guys had a problem with this? I wonder if buying a high end LCD would help?
 

MX2

Lifer
Apr 11, 2004
18,651
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Only problem I have had was with NFS:MW. The widescreen patch took about a month. Other than that, every game I have played in the last 2-3 years was easily adapted through a patch or fix.
 

BroadbandGamer

Senior member
Sep 13, 2003
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I would love for every game to support widescreen resolutions. However, I really don't mind black bars. I never use scaling so I'm use to the bars.
 

kylebisme

Diamond Member
Mar 25, 2000
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Originally posted by: Zebo
Far cry is a good example of this... anything other than 4:3 is a bit off (eg 16x10 or 12x10) the round scope when dailed in looks oblong shaped. everything is simply a liitle off dispite being cystal clear.
That is just the 2d elements in Far Cry that come out stretched, 3d rendering is croped for widescreen resolutions so you just get less on the top and the bottom than with 4:3 but the aspect ratio for everything other than the HUD and scopes and such is rendered at the proper aspect ratio. There is also a fix to counteract of the cropping giving a true widescreen 3d view explained here:

http://www.widescreengamingforum.com/fo...iewtopic.php?p=8914&highlight=lua#8914