<<
<< Playing a game is supposed to be FUN!
In order to play a game and have FUN, you NEED a Smooth playing environment.
In order to get a smooth playing environment, you NEED 2x the mimimum clock speed minimum required to run the game. >>
Fun... I remember that.
Gameplay should come before fancy graphics.
Gameplay should come before anything.
There's plenty of old arcade games that are/were just plain FUN in spite of the fact they weren't Quake17 in 3.3D at 7000FPS.
I find most of the games today to be just so much junk. Same boring thing over and over and over again...
Eg: Half-Life was great. Now there's dozens of clones, most of them suck.
How about concentrating on gameplay first? You don't need a supercomputer for that. >>
Fancy graphics are standard now because minimum expectations of games are higher. Yes, gameplay is important, but I don't care how well a game plays, if I can't stand to look at it, I'm not going to play it. It doesn't matter how well written a movie script is, if it's poorly directed and poorly acted, it's not a good movie. Graphics are a part of the game, just as gameplay is. The reason we play video games over (or in addition to), say, a board game, is because it's just that; video.
Dozens of clones? It's a bigger market. There are more development groups than "in the old days." Speaking of the dawn of video games, the reason why there were so many "revolutionary" and "original" games was because there hadn't been much groundwork before. Think of Wolfenstien. It single-handedly revolutionized PC gaming and PC gaming hardware. Yet all it was was a change in perspective. They just moved the camera from a side-pan to first-person. It's such a small idea, not exactly insanely creative. Now think of Black & White, tesellating engine, unparallel adaptive-AI, fluid icon-less interface, now that's creative. Yet it wasn't hailed as a giant leap in gaming. Why? Standards are higher, more groundwork has been laid. People aren't as easily impressed anymore. There's more competition and more games coming out in a few months than in years back in the 80's.
If you want to compare originality in games, you have to compare them on equal terms. You can't compare a very old game with a very new one, because it was a different market then. Nearly any idea was a new idea. If one of your fun "classic" games was released today instead of years' past (so there would be no knowledge of it), I guarantee you wouldn't think it's so much fun.