Originally posted by: jbond04
Originally posted by: NFS4
Originally posted by: mechBgon
Originally posted by: orion7144
Man with these P4C's right now that just fly when OC'd how much faster can a darn app be? I mean sure it would be nice to say hey I'm getting 150FPS in HL2 but it isn't going to be that noticeable. I can only guess that things like video encoding and the like will be much faster but how much faster can we have the ordinary app run?
Hehe... try a 3D modelling/animation program sometime. There's a thing called a "render farm," and they exist for a reason.

I use Caligari trueSpace 4.3 and I've had animation sequences that take over 48 hours to render (that was on my dual-P3 rig).
You can never have too much speed
Actually, the Opteron will have a harder time with 3D animation apps than the Athlon XP or the Pentium 4 because of its low clockspeed. Hyper-threading provides a much greater benefit than an integrated memory controller, and since that's the biggest improvement that the Athlon 64 will see, it won't be quite so hot in those 3D DCC applications. However, the efficiency of a dual processor Opteron system makes up for that shortcoming. As the Athlon 64 ramps in clockspeed, it will overtake the Athlon XP, but it will have a harder time catching the higher clocked P4's or Prescott.
For 3D animation apps, the future looks to be with Intel for now.
(P.S. You still working with Truespace,
mechBgon? I think you're good enough that you need an upgrade...)