Corporate Thug
Lifer
http://www.bit-tech.net/hardware/2006/0.../memory_-_is_more_always_better/6.html
even BF2 likes low latency of 1gb over looser timings with 2gbs
even BF2 likes low latency of 1gb over looser timings with 2gbs
where does it say 1GB low-lat > 2GB loose? [edit: okay, average framerate, i see. but with their pretty weak testing methodology, 2FPS has to be within their margin of error]"With the two 512MB Corsair XL Pro modules, we found that we had to lower the in-game details to prevent hitching. Both lighting and effects had to be lowered to 'medium' in order to prevent the hitches when new textures were loading. The antialiasing details remained the same, but it was not possible to experience smooth gameplay with maximum details and only 1GB of memory."
Originally posted by: Heckler 5th
the graphics quality settings aren't even the same for all four RAM configs
have you played BF2 with both 1GB and 2GB? cuz, believe me, if you did, you'd take 2GB over 1GB RAM any day.
Originally posted by: Auric
Of course capacity cannot affect framerate.
Originally posted by: Auric
Of course capacity cannot affect framerate. Insufficient capacity simply results in paging which may result in stutter which may affect playability but will not necessarily be reflected in measured framerates. Having 'nuff VRAM and system RAM only eliminates performance degradation. Higher bandwidth can marginally improve performance and framerate. But really, it is only after those capacity bottlenecks are eliminated that performance can be improved by the GPU and CPU. Loading performance can likewise only then be improved by HDD and CPU.
I don't know why the myth and mystery about RAM remains from ye olden days when it was practically impossible to simply have 'nuff. Every system is diff'rent so touting "2GB is the one true way" is akin to proselytizing rather than helping. The OS reveals specifically how much the system uses in Task Manager. In general, unless there is muy background crap running, then 1GB is sufficient so long as BF2 Textures are limited to Medium. Even then, unneeded processes could simply be ended to trim system memory useage down to 150MB ish. RAM is cheap, but unless the GPU (and less so CPU and HDD) are already the best they can be, it is foolish to allocate any moolah to unneccessary RAM capacity with the false expectation of performance gains.
And yes, I have tried BF2 with the same system with 1GB vs 2GB high-performance RAM and there was no difference except aforementioned ability to enable the High option for Textures, which certainly was not worth it compared to putting even a fraction of the cost into a graphics card upgrade which could increase performance and other quality settings not dependent upon system RAM. Indeed, more VRAM may negate some dependence upon system RAM.
With 1GB, I am consistently amongst the first if not the first to load on numerous 64 player servers. There is never any stutter or so-called "lag" beyond true network lag or server overload -except an occasional hiccup during the first five seconds or so when most other players are still not even in the game so that is probably not even an issue on my end and in any case practically insignificant.
Originally posted by: JEDIYoda
where`s Corporate thug now he started the thread.
You would think he would defend the articles that he posted what is implied to be absolute proof that 2 gig is not better than 1 gig.
Things that make you go hmmmm
Originally posted by: xtknight
Originally posted by: Auric
Of course capacity cannot affect framerate.
Well, in the grand scheme of things, it can. If the textures don't fit in your 1GB of RAM then they will have to be paged to the page file on HD, bringing down the frame rate due to slow access times.
Originally posted by: Pens1566
And I've alt-tabbed out of BF2 and seen it using 1.5 GB (and change) of ram. Then again, I don't like to run crappy low/medium res textures like you do when you're the "first person on the server". 🙂 Are you also running @800x600???
Originally posted by: Auric
Originally posted by: xtknight
Originally posted by: Auric
Of course capacity cannot affect framerate.
Well, in the grand scheme of things, it can. If the textures don't fit in your 1GB of RAM then they will have to be paged to the page file on HD, bringing down the frame rate due to slow access times.
I meant given 'nuff, extra has no effect and indeed even when borderline as many are with 1GB, insignificant paging shan't be reflected in benchmarks.
Originally posted by: Pens1566
And I've alt-tabbed out of BF2 and seen it using 1.5 GB (and change) of ram. Then again, I don't like to run crappy low/medium res textures like you do when you're the "first person on the server". 🙂 Are you also running @800x600???
You mean total useage, right (not just BF2)? So your system is prolly fairly bloaty at around 300MB? I run:
1280x960
Terrain: High
Effects: High
Geometry: High
Texture: Medium
Lighting: Medium
Dynamic Shadows: Off (on account of being crappy)
Dynamic Light: Medium
Anti-Aliasing: 4x (with Adaptive option)
Texture Filtering: High (overridden to 16x)
View Distance Scale: 100%
Sure, it's nice to see legible print on the C-4 detonator, but as said it's poor bang for the rupee so I'll stick with crappy Medium Textures for now.
Originally posted by: Makaveli
BF2 runs better on 2GB of ram no matter what anyones says. I've done the upgrade recently. And load times and how smooth the maps are is undeniable. Anyone that tells u otherwise is Full of ******, or to cheap to upgrade there memory.
Even on the meduim settings at 1280x1024 I was hitting about 1.1GB ram useage on my 1GB kit. now that i've upgraded to 2GB and have textures on high, usage hits about 1.2-1.4 GB.
The general desktop experience is improved by 2GB of RAM, and I'm sure you'll never look back if you make the jump.
Originally posted by: Tostada
There are major arguments against getting more than 2GB, namely that the limitations with 32-bit Windows and issues with running 4 sticks of RAM outweigh any benifit for 99% of users ... but in general it is still true that more RAM is always better.
Anybody who's played much BF2 is going to tell you that you're just plain retarded if you don't think 2GB is better than 1GB.
Originally posted by: bob4432
Originally posted by: Tostada
There are major arguments against getting more than 2GB, namely that the limitations with 32-bit Windows and issues with running 4 sticks of RAM outweigh any benifit for 99% of users ... but in general it is still true that more RAM is always better.
Anybody who's played much BF2 is going to tell you that you're just plain retarded if you don't think 2GB is better than 1GB.
if my max commit charge is 940MB total computer ram usage, how would 2GB help me out when i am not utilizing the full 1GB?
Originally posted by: Tostada
Originally posted by: bob4432
Originally posted by: Tostada
There are major arguments against getting more than 2GB, namely that the limitations with 32-bit Windows and issues with running 4 sticks of RAM outweigh any benifit for 99% of users ... but in general it is still true that more RAM is always better.
Anybody who's played much BF2 is going to tell you that you're just plain retarded if you don't think 2GB is better than 1GB.
if my max commit charge is 940MB total computer ram usage, how would 2GB help me out when i am not utilizing the full 1GB?
I guess it wouldn't. You could always turn up the settings and use more, though.
Originally posted by: Auric
Exactly, bob4432. Why does it seem difficult for some to grasp that RAM is just fast temporary storage space? Again, the capacity simply cannot improve performance like a GPU or CPU, but only eliminate performance degradation. Completely different. If 2GB is better than 1GB, then that particular system and settings were using more than 1GB. If not, then by such queer reasoning 4GB (if addressable but likewise not actually required) would somehow be better than 2GB and so on.
Yeah, and defragmenting (preferably with a good after-market program) is key 'cause as said the only way to improve such performance is via the storage system and CPU, with the former being the bottleneck (again, given 'nuff RAM to preclude paging).
Originally posted by: bob4432
why would i spend an extra $140 to move to 2GB (2x1GB) just to move my texture setting up to high when medium has at least 90% of the same quality? in all honesty i can't even tell the difference between medium and high texture settings @ 1280x1024 with 6xAA on.