1999 called,they want my copy of Quake 3 Arena back!

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Quake III Arena is in a league of its own.

fast movement, bouncing "flying" acrobatics while shooting... advanced acrobatic tricks... very cool game. Haven't seen anything that comes close to Q3A play style.

The graphics are dated... but who cares when the game is more fun than just about any other player-vs-player FPS.

Q3DM17 "The Longest Yard" is one of my favorite maps to play in a FPS game. The map is nothing special, but it's pure mayhem!

Oh, and I always liked this sound effect from Quake III as you knew that shit was about to get real.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
The game was balanced to allow infantry and vehicles to play along side each other. When you then played modes without vehicles, the weapon damage, player speed, and other mechanics just didn't feel as tailored to DM style combat as UT99 did, since it was built only for those game modes. To be honest, I feel UT3 brought back a bit more of a UT99 feel, so I've always preferred it. They of course screwed up the launch, but if it shipped with some of the later patches, I don't think it would have got such a negative reaction from the fan base.

I'm having a rage anuerysm, if I make it through this I will respond when I recover.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I'm having a rage anuerysm, if I make it through this I will respond when I recover.
I'm not saying UT3 is better than UT99, but I have zero hesitation saying it's better than 2K4 in most aspects.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Quake 1 was my favorite, although Q3 was pretty good. Nothing was more fun than quakeworld back in the day, it was way more fast paced and hectic than Q3 was. Although I did like Q3 :) I still play quake live now and then.

It really is too bad that the market is saturated with modern / realistic shooters. I miss the old days of rocket jumps, quad power, and all the other stuff. Was such a blast to play. Games don't have to be realistic or modern to be fun! Sadly, with Call of Duty being such a success - publishers are more interested in deep pockets and copying COD rather than taking chances.
 

Fenixgoon

Lifer
Jun 30, 2003
33,293
12,854
136
I'm having a rage anuerysm, if I make it through this I will respond when I recover.

i would comment about UT99/UT2k4/QA3...but we all know how that turned out last time :D (maleficus defriended me in League of Legends :()
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I have good memories of Q3A, first bought and played it on the Dreamcast sometime in 2000. I played it online via Seganet, it was up to 4 players, and DC players could play against PC players (good times). Then sometime later bought Q3A Revolutions for the PS2, and although it was awesome (and very smooth) there was no online for that one.

I later bought it for the PC and also loved it, and also bought the expansion pack Team Arena which at the time was difficult to find locally for some reason (my local Future Shop, at the time, took around a month to get my reserved copy, I remember calling them two or three times in that period to make sure that they really kept my reservation registered in their database).

To this day it remains a good game.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Does anyone know of any modern arena shooters?
Quake Live is still the most fun I've had with a "modern" arena shooter, the integration of what is essentially the Rocket Arena mod is the funnest time I've had in any arena shooter. For something actually modern however, you could try Nexuiz, though I've never played it myself.
 

BigDH01

Golden Member
Jul 8, 2005
1,631
88
91
Q3A CTF > *. I miss the days of Q3W2 and Q3WCTF2. I think I still have a Winterhaste video around somewhere and still have an old 1.17 directory to watch very old demos. I think some of the older players still play (dook, purplehaze, etc if any of these ring a bell for anyone).
 

quakeworld

Senior member
Aug 5, 2009
222
0
76
Been enjoying Q3A hell of a lot more lately,do have UT2004 and its one of my favorites but the admins don't take lightly to the idea of a satellite user and for the most part i spend 10 minutes attempting to connect to servers which all forcefully kick me and about 5 mins gaming when i finally am allowed to stay on a server before the high ping is annoying enough to leave.

you can still play quakelive against bots. also you might want to give quakeworld a try. graphics are really outdated but the gameplay is a LOT faster than q3/ql.
 
Mar 11, 2004
23,444
5,852
146
I was a console gamer during the Q3/UT era so I missed out although I have played them and I enjoy the hectic combat. I'm terrible at them and get my ass kicked bad but I still enjoy it more than most other games.

Tribes Ascend actually gave me a bit of the feel of these games although its obviously quite a bit different as well.

Quake III Arena is in a league of its own.

fast movement, bouncing "flying" acrobatics while shooting... advanced acrobatic tricks... very cool game. Haven't seen anything that comes close to Q3A play style.

The graphics are dated... but who cares when the game is more fun than just about any other player-vs-player FPS.

Isn't there a ray-tracing mod? I remember seeing some really high res texture mods for UT and I figured someone's probably been overhauling these but maybe not.
 
Oct 30, 2004
11,442
32
91
I played UT99 CTF in 2000. (European servers. Jolt, BarrysWorld, WirePlay, etc). Awesome experience. I will never forget that.

UT99 CTF rocked!

On another forum, in one of those threads where people talk about the shortcomings of UT3 or how much they enjoyed UT99, a quote that I will always remember (speaking of the early 2000s), "It was an amazing time to be a gamer."
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
you can still play quakelive against bots. also you might want to give quakeworld a try. graphics are really outdated but the gameplay is a LOT faster than q3/ql.

Yeah the bots in quakelive at first were giving me a ass kicking,that is with their bot level set to my level lol.

So used to games from Dice/Ea as i am a Conquest large assault player in the battlefield series and have been since 2006 that this game can be a little frustrating at first to get used,the damn machinegun you spawn with in quakelive sucks so bad and half the time i am racing off to find a rocket:awe:

Think Q3A/Live is as fast as i will want for a fps as it still boggles my mind just how fast it is.
 

Remobz

Platinum Member
Jun 9, 2005
2,564
37
91
Buddy of mine a while back gave me this game ,it sat in a drawer for ages and i figured it can't be that much fun but after getting it to finally install on windows 7 yesterday i enter the game and i'm hooked immediately.:biggrin:

I started gaming about 2006,my first pc game was BF2 but i noticed this game is in a whole other league in its own and it is addictive.

Curious about what kinda mods you can do,is there any major updates as far as widescreen support,any major bug fixs?I know really nothing about this game.:p

2006 eh.....pfffft!


I got this as a Christmas gift back in 1982......

http://www.geekvintage.com/coleco-tabletop-donkey-kong.php


Someone try and beat that:)
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
2006 eh.....pfffft!


I got this as a Christmas gift back in 1982......

http://www.geekvintage.com/coleco-tabletop-donkey-kong.php


Someone try and beat that:)

As close to 1982 as i got was a couple years ago when i found a commodore 64 with the original monitor,the disc floppy disc drive and some spare roms and this system did not work,had the memory read at 0 error.

Not to long later did i find the vic-20 but when i grabbed the cash,it disappeared.:|
 
Oct 30, 2004
11,442
32
91
Sure, releasing the game in a beta state was an idiot move on EPIC's part and undoubtedly made some contribution to it's failure, but if you ask me, it primarily failed because it had too much UT99 feel.

UT3 failed because it was released in a beta state and it had a horrific, consolized user interface and server browser that were an insult to PC gamers. The Gears-of-Warrified looks didn't help much. The feel of the vehicles was also inferior to that of UT 2004's Onslaught.

The actual feel of the movement and general game play was pretty decent. Every time I load it up, I find myself thinking, "what a shame". The UT99 CTF pro community actually liked the Beta Demo and had looked forward to transitioning to UT3. They lost all interest once they saw what a stillborn abortion it was.
 

WhoBeDaPlaya

Diamond Member
Sep 15, 2000
7,415
404
126
Quake III Arena is in a league of its own.
fast movement, bouncing "flying" acrobatics while shooting... advanced acrobatic tricks... very cool game. Haven't seen anything that comes close to Q3A play style.
The graphics are dated... but who cares when the game is more fun than just about any other player-vs-player FPS.
Keep an eye out for the new Rise of the Triad. Played an early alpha at the Austin AMD fan day, and it has a lot of promise. Bouncy pads, drunken missles, exacallibat, the works :)
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
Unreal and UT were a success.
All the followups failed.
Why ?

Because Epic didn't really understand what made UT99 a success. The gameplay was a lucky fluke for them. Tim Sweeney is brilliant, but he's an engine programmer. He doesn't care about games (just like John Carmack doesn't care about games). The UI of UT99 was good. It was made by an intern ! All games after UT99 have terrible UIs.

But the main reason was this:

In UT99 it was easy to play. But there was a learning curve. Of course if you had better aim, you'd do better on average. And if you invested in dodging, you would have another important advantage.

But those advantages weren't shocking. Better players would win. But average players could participate. Heck, even new or bad players could play CTF with the better players. And they would have fun. They could use spammy weapons: 8ball and flak. Or do ASMD combos. Or use the googun. (Ripper was lame, and always be lame). Even the redeemer was fun for some people. (And not always easy to use). Good players could dodge rockets and flak more than average players. But they would still go down once in a while.

The best players complained.
Their line of reasoning was: if I am better than another player, that player should *NEVER*, *ABSOLUTELY NEVER* be able to kill me. Get rid of the spammy weapons. And give me more advantage from dodging.

So we got crazy dodging, double dodging and wall dodging. Good players were untouchable.
Spammy weapons got nerfed. Rifle with headshots overpowered all other weapons.
Maps got huge hallways. No more spammy narrow corridors. You can't spam anymore. Your splash-damage weapons became useless. The best players got room to dodge everything you threw at them.

Result ?
The best players became untouchable. The new players, average players and bad players couldn't get a kill anymore. Not even a single one.

There was no slow curve anymore.
Either you ruled. Or you got walked over.
A bad player in UT99 CTF could always decide to go defend the flag. Stay in or near the flagroom, and spam the heck out of it when attackers appeared. Maybe not the most effective overall. But it would make that player feel useful. It gave him something to do. The good players would still win. But the bad players could at least participate. And on a FFA CTF server, people with different skill-levels could have fun games, as long as the teams were slightly balanced.

All that was gone with UT2003. And its followups.
The good players dominated the rest.
After you get your arse kicked for a while, it stops being fun.
Especially if you can't even get a single kill in.
So the bottom half left.

This doesn't stop.
After the bottom half leaves, there are new players who are obviously at the new bottom. And they can't kill the noobs anymore. They get stomped on by the top.
So after a while, they stop playing too.

In the end, you only get the absolute best players playing the game.

The average and bad players have left.
New players come in, and realize very quickly they have no business on online servers.
The new players don't play. They don't learn. They don't become better.
There will be no new growth of new average or new top players.
The game is dead.

Once a game (series) gets known for not being fun, the new versions will never gain attraction anymore.
I wasted a year of my life on UT99.
I didn't even buy UT2004 or UT3. I knew it would be a waste.

It was Epic who did this. They killed their own game.
This post is a lot longer than I planned. I guess it is still frustrating when I think about the UT series.