Hmm, didn't realize 2560 x 1440 is considered a lower resolution these days.
It's not 3840 x 2160 or 3440 x 1440. Which is what I would consider high resolution now.
Hmm, didn't realize 2560 x 1440 is considered a lower resolution these days.
Sorry said I was done but one more thing 😊
It's not just about higher refresh rates. It's about input latency that actually makes the biggest difference here. 90Hz is enough for most people but the input latency is in the order of 10ms. When bumped up to 144hz input latency drops to sub 7 seconds and if the G2G transitions can keep up you're getting a much better experience compared to the lagfest 16.6ms 60hz monitors.
So even if you're vision impared and can't see more than 60Hz you should definitely benefit from reduced input latency. This makes gaming (especially competitive) much easier. It also really benefits older emulated games that were deaigned during the CRT days. Indy games also benefit a ton from reduced input latency like Super Meat Boy or VVVVVV, basically any game that requires precise timing.
This debate is more than just 60 vs 144hz. Or screen resolution differences.
Just something to keep in mind.
Right, you still seem to think that all anyone does with their build/monitor is play games and that all monitor specs should follow this notion.
Many people build with gaming in mind but spend far more time web browsing, video/audio editing, or other productivity related activities.
Please list the advantages a 1440P 27" 144Hz G-SYNC monitor has over a 4K 28"-32" 60Hz or 34" 21:9 Ultrawide 60Hz in regards to productivity and other leisure activities.
Also many review sites state any monitor that maintains an average input latency of 16ms or less at 60Hz (1 frame of lag) is suitable for COMPETITIVE gaming. Not to mention there are many gamers who could care less about leaderboards and rare gun skins, many enjoy a good story over mindless point and shoot.
From TFTCentral's review on the Acer XR341CK:
http://www.tftcentral.co.uk/reviews/acer_xr341ck.htm
Lag Classification
To help in this section we will also introduce a broader classification system for these results to help categorise each screen as one of the following levels:
Class 1) Less than 16ms / 1 frame lag at 60Hz - should be fine for gamers, even at high levels
Class 2) A lag of 16 - 32ms / One to two frames of lag at 60Hz - moderate lag but should be fine for many gamers. Caution advised for serious gaming and FPS
Class 3) A lag of more than 32ms / more than 2 frames of lag at 60Hz - Some noticeable lag in daily usage, not suitable for high end gaming
Not to mention the fact that many people don't care about competitive gaming all that much and would rather have a larger, higher resolution display instead. So no, 16.6ms is not a "lag fest". Especially if you are not obsessed with FPS shooters.