Originally posted by: BenSkywalker
IMO the situation hasn't exactly changed, the 256MB parts have been worth it for some time now provided that you have a fast enough GPU paired with it. I could bring JKII to a crawl(sub 5FPS) on 128MB boards while 256MB parts were flying through(60+) without a hitch.
DooM3 really pushes it to the forefront as it is a game that a very large percentage of enthusiasts will be picking up and it really can use the 256MB frequently instead of on rare occasions as has been the case with most existing games.
Originally posted by: BenSkywalker
IMO the situation hasn't exactly changed, the 256MB parts have been worth it for some time now provided that you have a fast enough GPU paired with it. I could bring JKII to a crawl(sub 5FPS) on 128MB boards while 256MB parts were flying through(60+) without a hitch.
DooM3 really pushes it to the forefront as it is a game that a very large percentage of enthusiasts will be picking up and it really can use the 256MB frequently instead of on rare occasions as has been the case with most existing games.
Don't get me wrong, Ben... My main point was that the extra onboard RAM wasn't worth the significant extra cost to the vast majority of enthusiasts.Originally posted by: BenSkywalker
IMO the situation hasn't exactly changed, the 256MB parts have been worth it for some time now provided that you have a fast enough GPU paired with it. I could bring JKII to a crawl(sub 5FPS) on 128MB boards while 256MB parts were flying through(60+) without a hitch.
DooM3 really pushes it to the forefront as it is a game that a very large percentage of enthusiasts will be picking up and it really can use the 256MB frequently instead of on rare occasions as has been the case with most existing games.
I agree completely and there are more than a dozen games that show visible performance gains by simply running them on a 256 MB board compared to a 128 MB board, even games from 2003 or so.IMO the situation hasn't exactly changed, the 256MB parts have been worth it for some time now provided that you have a fast enough GPU paired with it.
Remember Doom III auto-compresses textures based on the VRAM size. The more VRAM you have the more uncompressed textures you can run and the better the IQ you'll have.Hmmm I don't know about Doom pushing this to the forefront. The 6800GT and 6800NU benches on HardOCP were pretty much the same, although it's true he used no AA.
I don't know about JK2 but JKA is one of the games that shows visible texture swaps on 128 MB cards. In fact one of my custom demos catches this happening.Uh, I highly doubt JKII has differences as major as that on 128 card of yours...
Originally posted by: Tabb
Originally posted by: BenSkywalker
IMO the situation hasn't exactly changed, the 256MB parts have been worth it for some time now provided that you have a fast enough GPU paired with it. I could bring JKII to a crawl(sub 5FPS) on 128MB boards while 256MB parts were flying through(60+) without a hitch.
DooM3 really pushes it to the forefront as it is a game that a very large percentage of enthusiasts will be picking up and it really can use the 256MB frequently instead of on rare occasions as has been the case with most existing games.
Uh, I highly doubt JKII has differences as major as that on 128 card of yours... Something is either wrong with your driver installation or something else....
It only makes it worth while to go 256 when your going to High Quality Mode, even then HardOCP benched a 128MB Card High Quality....
6800 128MB 1280x1024 High Quality
Does it change gaming? Yes it does, but only if you're going high end.