- Jun 28, 2004
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Can someone explain the difference in 128 vs 256 mem interface in video cards? i know that the 256 is better can can someone please explain why and how it works?
To answer this we first need to understand exactly what happens to a 256MB card when you max out its memory (VRAM).
Simply put, the data that cannot be stored locally in VRAM is transferred to system memory where you will incur large latency penalties across the board.
Technically the only penalty incurred should be fps losses, but a typical symptom you'll probably encounter is stuttering caused by texture swapping from the system RAM to the VRAM, generally known as cache thrashing.
This takes place because textures needing to be displayed on screen obtain absolute priority, so if a texture needing to go on screen is currently being held in system RAM it will need to be moved to the video card ram before it can be displayed.
Originally posted by: Mem
Good article on 256mb video card memory via 512mb card memory below,read that.
To answer this we first need to understand exactly what happens to a 256MB card when you max out its memory (VRAM).
Simply put, the data that cannot be stored locally in VRAM is transferred to system memory where you will incur large latency penalties across the board.
Technically the only penalty incurred should be fps losses, but a typical symptom you'll probably encounter is stuttering caused by texture swapping from the system RAM to the VRAM, generally known as cache thrashing.
This takes place because textures needing to be displayed on screen obtain absolute priority, so if a texture needing to go on screen is currently being held in system RAM it will need to be moved to the video card ram before it can be displayed.
Link.
Heh, we wasn't asking about memory denseties though, but rather memory interfaces.
Originally posted by: TheSnowman
Originally posted by: Mem
Good article on 256mb video card memory via 512mb card memory below,read that.
To answer this we first need to understand exactly what happens to a 256MB card when you max out its memory (VRAM).
Simply put, the data that cannot be stored locally in VRAM is transferred to system memory where you will incur large latency penalties across the board.
Technically the only penalty incurred should be fps losses, but a typical symptom you'll probably encounter is stuttering caused by texture swapping from the system RAM to the VRAM, generally known as cache thrashing.
This takes place because textures needing to be displayed on screen obtain absolute priority, so if a texture needing to go on screen is currently being held in system RAM it will need to be moved to the video card ram before it can be displayed.
Link.
Heh, we wasn't asking about memory denseties though, but rather memory interfaces.
As for bus widths, they are relitive to bus speeds. For instance; a 500mhz 128bit bus is equivalent to a 250mhz 256bit bus. So if you understand what faster ram does, then you understand what a wider bus does as they both have the same effect.