1080p Ridge Racer 7 on PS3 looks considerably worse than 720p Ridge Racer 6 on the Xbox 360.

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randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: otispunkmeyer

thats more like it, better comparison there, PS3 looks pretty good but the 360 still gets my vote. the lighting looks more realistic on the PS3 (360 looks overly bright and vivid) but the 360s textures are much much better

i guess the devs dropped the texture quality to obtain the marketing term known as 1080p

Of course they are gonna have a limited amount of polygons and textures they can draw on the screen. But to be honest, it doesnt look like the 360 version has much of an edge on the PS3. It just seems to me that they moved around the polygons and textures but overall it looks like they are pretty even on those counts. The missing boat on the PS3 is replaced with a pretty awesome sailboat, which is bigger and looks pretty awesome. Basically it seems like they removed the railing and the old boat and replaced it with the new boat, dont see a problem there. For the water in the bridge cap, if you look at the area just beneath the building in the center, the PS3 version has much more detail then the 360 version. In regards to the water texture, I have a feeling that the PS3 version has reflections on the water, you can kind of see it in the zoomed in pic of that cap, and you can definately see it in the mountain/forest cap. The tradeoff between water textures and water reflections is debatable though, because the reflections seem pretty weak.

The thing that I see the 360 definitely has over the PS3 are the shadows, the shadows on the 360 do look nicer then the very soft shadows on the PS3.

With all that said, after taking into account that the ps3 version is 1080p, and the 360 version is 720p and that they both run in 60fps, my opinion is that the PS3 is the clear winner here.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: randay
Originally posted by: otispunkmeyer

thats more like it, better comparison there, PS3 looks pretty good but the 360 still gets my vote. the lighting looks more realistic on the PS3 (360 looks overly bright and vivid) but the 360s textures are much much better

i guess the devs dropped the texture quality to obtain the marketing term known as 1080p

Of course they are gonna have a limited amount of polygons and textures they can draw on the screen. But to be honest, it doesnt look like the 360 version has much of an edge on the PS3. It just seems to me that they moved around the polygons and textures but overall it looks like they are pretty even on those counts. The missing boat on the PS3 is replaced with a pretty awesome sailboat, which is bigger and looks pretty awesome. Basically it seems like they removed the railing and the old boat and replaced it with the new boat, dont see a problem there. For the water in the bridge cap, if you look at the area just beneath the building in the center, the PS3 version has much more detail then the 360 version. In regards to the water texture, I have a feeling that the PS3 version has reflections on the water, you can kind of see it in the zoomed in pic of that cap, and you can definately see it in the mountain/forest cap. The tradeoff between water textures and water reflections is debatable though, because the reflections seem pretty weak.

The thing that I see the 360 definitely has over the PS3 are the shadows, the shadows on the 360 do look nicer then the very soft shadows on the PS3.

With all that said, after taking into account that the ps3 version is 1080p, and the 360 version is 720p and that they both run in 60fps, my opinion is that the PS3 is the clear winner here.

It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: BD2003
I'm calling BS on this comparison, or sony is up to some funny business at 1080p.

They are both at 720p.

Look at the comparison pics - there is exactly the same number of aliasing steps/jaggies on the long cable on the left, and on the girder on the top. If the ps3 version was running at 1080p native, there would be more steps, and finer jagginess on the sony image, bar none.

So either one of many things is happening here:

1) The PS3 is running in 720p mode, and the editors of the site are tards. - Seems most likely to me.
2) The PS3 is running in 1080p, but the TV is running in 720p, and is downscaling. - Doubtful, because you'd think the TV would downscale the image properly, and it would appear to have SSAA...it certainly wouldnt match up pixel for pixel with the 360.
3) "1080p" in RR7 is actually 720p for 3d objects, with perhaps only menus and such at true 1080p - that would be quite diabolical on Sony's part. Can't tell from the pics.

Either way, I prefer the 360's visuals here. The texturing is unquestionably better. The PS3 seems to have more accurate lightmaps, but the lighting of the 360 looks more natural. If anything, it seems like the ps3's gamma is way off, it should not be washed out like that. The water on the 360 also looks a lot better.

Both seem to have similar amounts of objects. The ps3 is missing the ship in the background, but appears to have one that the 360 doesnt have in the foreground.

All very possible, and I agree. The review is obviously trying to make the PS3 look bad. Its so obvious, they'd have to be tards to release such a obviously biased "comparison".

But I disagree that the PS3 graphics look washed out or that the gamma is off, it looks perfectly fine to me. I prefer the "cooler"(dunno if thats the right word), natural colors to the "vividized" sort of colors of the 360. compare the different tone in the reds of the car in each version and you can see what I mean. The PS3 is a deep blood red, while the 360 is a bright, gross, almost orange red.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: randay
I have no idea what you are talking about and pretty much disagree on pretty much all points.

Oops... sorry. When you said "link above" I though you were talking about the link in the OP. I see what you are talking about now in the link you posted. The PS3 image, especially in the first comparison does have better color. But it's still a bit too bright in some of the others.

But there's a few things you have to keep in mind. First, the 360 version DOES have more detail. That's not really debateable. Second, the whole color comparison is likely a calibration issue. Since the PS3 is likely using an HDMI input, then the two systems are on different inputs. That can make a huge difference since TVs almost always have different color/picture settings for different inputs. Also, TVs often have different settings for different resolutions even on the same input. I can tell you for a fact that none of my 360 games are that dark. Even if a game is dark they pretty much all have brightness settings.

In the end, all you are really saying that that you prefer overly bright pictures to overly dark.... which is fine. But that likely has nothing to do with the systems themselves.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: BD2003
It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.

While its possible that someone is lying and that the PS3 is actually running in 720p, this particular theory does nothing for the forward movement of this discusion and hardly has any grounds in itself for being true. In fact, the HUD is definitely at a higher resolution, the jaggies could be a sign but considering the two different hardwares behind each console its hardly a red flag.
 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
"Sister site Xbox 360 Fanboy visited the same site we did detailing the graphic differences"


:p
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: Thraxen
Oops... sorry. When you said "link above" I though you were talking about the link in the OP. I see what you are talking about now in the link you posted. The PS3 image, especially in the first comparison does have better color. But it's still a bit too bright in some of the others.

But there's a few things you have to keep in mind. First, the 360 version DOES have more detail. That's not really debateable. Second, the whole color comparison is likely a calibration issue. Since the PS3 is likely using an HDMI input, then the two systems are on different inputs. That can make a huge difference since TVs almost always have different color/picture settings for different inputs. Also, TVs often have different settings for different resolutions even on the same input. I can tell you for a fact that none of my 360 games are that dark. Even if a game is dark they pretty much all have brightness settings.

In the end, all you are really saying that that you prefer overly bright pictures to overly dark.... which is fine. But that likely has nothing to do with the systems themselves.

Yeah it is pretty much just a personal preference. And the darkness is probably fixable with TV settings. Overall its just a horrible review :p And Joystiq, oh god, never again will I consider anything from them credible. What a waste of bandwidth!
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: randay
Originally posted by: BD2003
I'm calling BS on this comparison, or sony is up to some funny business at 1080p.

They are both at 720p.

Look at the comparison pics - there is exactly the same number of aliasing steps/jaggies on the long cable on the left, and on the girder on the top. If the ps3 version was running at 1080p native, there would be more steps, and finer jagginess on the sony image, bar none.

So either one of many things is happening here:

1) The PS3 is running in 720p mode, and the editors of the site are tards. - Seems most likely to me.
2) The PS3 is running in 1080p, but the TV is running in 720p, and is downscaling. - Doubtful, because you'd think the TV would downscale the image properly, and it would appear to have SSAA...it certainly wouldnt match up pixel for pixel with the 360.
3) "1080p" in RR7 is actually 720p for 3d objects, with perhaps only menus and such at true 1080p - that would be quite diabolical on Sony's part. Can't tell from the pics.

Either way, I prefer the 360's visuals here. The texturing is unquestionably better. The PS3 seems to have more accurate lightmaps, but the lighting of the 360 looks more natural. If anything, it seems like the ps3's gamma is way off, it should not be washed out like that. The water on the 360 also looks a lot better.

Both seem to have similar amounts of objects. The ps3 is missing the ship in the background, but appears to have one that the 360 doesnt have in the foreground.

All very possible, and I agree. The review is obviously trying to make the PS3 look bad. Its so obvious, they'd have to be tards to release such a obviously biased "comparison".

But I disagree that the PS3 graphics look washed out or that the gamma is off, it looks perfectly fine to me. I prefer the "cooler"(dunno if thats the right word), natural colors to the "vividized" sort of colors of the 360. compare the different tone in the reds of the car in each version and you can see what I mean. The PS3 is a deep blood red, while the 360 is a bright, gross, almost orange red.

Youre missing the point. There is nothing inherent to the ps3 or 360's processing power that produces the differences in light and dark. Just different settings. You could just as easily tweak the gamma or black level with your TV to make them have the same coloration. Same with the color of the car. It means nothing.

I know that US and Japanese black level standards are different, but I don't know if that still applies to HDTV signals. Either way, pay no attention to the difference in coloration.
 

yllus

Elite Member & Lifer
Aug 20, 2000
20,577
432
126
Originally posted by: swtethan
"Sister site Xbox 360 Fanboy visited the same site we did detailing the graphic differences"

:p
To those who don't know about Joystiq, that's nothing damning. They also run ps3fanboy.com and nintendowiifanboy.com.
 

iamaelephant

Diamond Member
Jul 25, 2004
3,816
1
81
WTF, who in their right mind would think that this looks better than this.

The PS3 shot (second one) is clearly superior in every way. That article claims the XBox360 version has better textures - I must be looking at different textures because the PS3 shot is head and shoulders above the XBox360 shot in every way.

Edit - okay I have no idea why the forum is censoring that URL.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: yllus
Originally posted by: swtethan
"Sister site Xbox 360 Fanboy visited the same site we did detailing the graphic differences"

:p
To those who don't know about Joystiq, that's nothing damning. They also run ps3fanboy.com and nintendowiifanboy.com.

web hits/ad revenue > objective reporting? check!
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: randay
Originally posted by: BD2003
It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.

While its possible that someone is lying and that the PS3 is actually running in 720p, this particular theory does nothing for the forward movement of this discusion and hardly has any grounds in itself for being true. In fact, the HUD is definitely at a higher resolution, the jaggies could be a sign but considering the two different hardwares behind each console its hardly a red flag.

No, the jaggies tell the whole story. Theres no way around it. They are unquestionably running at the same resolution, and since you know the xbox isn't doing 1080p, they must both be at 720p. It has complete and utter grounds for being true, it is completely definite. It has nothing to do with different hardwares - a 10 year old card will render finer details at edges at 1080p than a 8800 gtx at 720p.

The hud may or may not be at a higher res - it's either AAed or Glowing in both shots.

Either way, neither shot appears to be using any sort of AA. You'd think with all the power left over from running at 720p instead of 1080p, you'd have the leftover power to do so.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: BD2003
Originally posted by: randay
Originally posted by: BD2003
It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.

While its possible that someone is lying and that the PS3 is actually running in 720p, this particular theory does nothing for the forward movement of this discusion and hardly has any grounds in itself for being true. In fact, the HUD is definitely at a higher resolution, the jaggies could be a sign but considering the two different hardwares behind each console its hardly a red flag.

No, the jaggies tell the whole story. Theres no way around it. They are unquestionably running at the same resolution, and since you know the xbox isn't doing 1080p, they must both be at 720p. It has complete and utter grounds for being true, it is completely definite. It has nothing to do with different hardwares - a 10 year old card will render finer details at edges at 1080p than a 8800 gtx at 720p.

The hud may or may not be at a higher res - it's either AAed or Glowing in both shots.

Either way, neither shot appears to be using any sort of AA. You'd think with all the power left over from running at 720p instead of 1080p, you'd have the leftover power to do so.

So the differences in railings, absence of railings, and mesh fences is not a result of AA?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: randay
Originally posted by: BD2003
Originally posted by: randay
Originally posted by: BD2003
It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.

While its possible that someone is lying and that the PS3 is actually running in 720p, this particular theory does nothing for the forward movement of this discusion and hardly has any grounds in itself for being true. In fact, the HUD is definitely at a higher resolution, the jaggies could be a sign but considering the two different hardwares behind each console its hardly a red flag.

No, the jaggies tell the whole story. Theres no way around it. They are unquestionably running at the same resolution, and since you know the xbox isn't doing 1080p, they must both be at 720p. It has complete and utter grounds for being true, it is completely definite. It has nothing to do with different hardwares - a 10 year old card will render finer details at edges at 1080p than a 8800 gtx at 720p.

The hud may or may not be at a higher res - it's either AAed or Glowing in both shots.

Either way, neither shot appears to be using any sort of AA. You'd think with all the power left over from running at 720p instead of 1080p, you'd have the leftover power to do so.

So the differences in railings, absence of railings, and mesh fences is not a result of AA?

Why would it? Do you even know what AA does?
 
Feb 10, 2000
30,029
67
91
Originally posted by: iamaelephant
WTF, who in their right mind would think that this looks better than this.

The PS3 shot (second one) is clearly superior in every way. That article claims the XBox360 version has better textures - I must be looking at different textures because the PS3 shot is head and shoulders above the XBox360 shot in every way.

Edit - okay I have no idea why the forum is censoring that URL.

Put the pics up on pics.bbzzdd.com.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: BD2003
Originally posted by: randay
Originally posted by: BD2003
Originally posted by: randay
Originally posted by: BD2003
It still remains to be seen whether or not more objects or effects would be removed if the ps3 was *actually* running 1080p. The comparison is useless. All it shows is that at 720p, they put out similar, but different, arguably equal in different ways.

While its possible that someone is lying and that the PS3 is actually running in 720p, this particular theory does nothing for the forward movement of this discusion and hardly has any grounds in itself for being true. In fact, the HUD is definitely at a higher resolution, the jaggies could be a sign but considering the two different hardwares behind each console its hardly a red flag.

No, the jaggies tell the whole story. Theres no way around it. They are unquestionably running at the same resolution, and since you know the xbox isn't doing 1080p, they must both be at 720p. It has complete and utter grounds for being true, it is completely definite. It has nothing to do with different hardwares - a 10 year old card will render finer details at edges at 1080p than a 8800 gtx at 720p.

The hud may or may not be at a higher res - it's either AAed or Glowing in both shots.

Either way, neither shot appears to be using any sort of AA. You'd think with all the power left over from running at 720p instead of 1080p, you'd have the leftover power to do so.

So the differences in railings, absence of railings, and mesh fences is not a result of AA?

Why would it? Do you even know what AA does?

Yes doesnt it sometimes make really thin objects disappear?
perhaps I should have said "underlying hardware/technology" instead of "AA"?