- Aug 20, 2000
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Riiiiiiiiiiidge Racer! Xbox 360 vs. PS3 screens
However, some things to contemplate:
1) You have to see games in action to really rate them fairly. Screenshots don't mean much. We are, however, rating graphical detail.
2) Ridge Racer 7 is a launch title and may thus have been rushed.
3) The PS3's launch was rushed and the communication with developers may not yet be optimal.
I thought it was an interesting comparison nonetheless.
Joystiq is stirring it up quite purposely (they like the site visits that result), but the compromises that seem to be required to render at 1080p instead of 720p seem to be pretty obvious.Sister site Xbox 360 Fanboy visited the same site we did detailing the graphic differences between the Xbox 360's Ridge Racer 6, and the PlayStation 3's new Ridge Racer 7, which is one of the hottest selling titles in Japan right now. The verdict: not that pretty. The site has been farked, so you can translate and read the text but not see the pix. Hopefully they'll get the images back sometime today. In the meantime, check out these comparison shots between the two. There's no cruise ship on the PS3 (does that ship move by and just simply isn't there in that shot?), and check out the details in the water and the lanes on the bridge in the 360. It's a pretty huge difference.
It may just be us, but we're expecting a lot more from a next-gen title that's being released a full year after a previous version on another console. This is also a game that wasn't exactly lauded as a graphical masterpiece when it came out on the 360, so it seems like there's been plenty of time to beat the PS3 version into shape. Not only that, but these PS3 screens are in 1080p, while the Xbox screens are only 720. What happened, Cell processor?
However, some things to contemplate:
1) You have to see games in action to really rate them fairly. Screenshots don't mean much. We are, however, rating graphical detail.
2) Ridge Racer 7 is a launch title and may thus have been rushed.
3) The PS3's launch was rushed and the communication with developers may not yet be optimal.
I thought it was an interesting comparison nonetheless.