Recent content by IQfreak

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    9800 XT and 9600 XT useless for computer enthusiasts?

    According to Beyond3D, the reason for the low stock clocks is to keep heat output in check for OEMs; not because of yield issues. The Overdrive feature will allow customers to attain much higher speeds without voiding the warranty.
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    Dawn Demo - When will games look like that?

    The patch was updated to add the missing stuff (eyelashes). :)
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    Dawn Demo - When will games look like that?

    When genetic engineering reaches the mainstream consumer market, and you obtain a hair from the girl of your choice and splice it with an insect. Just hope that you get it right on the first try, because a wrong combination might be a little off-putting. :)
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    Dawn Demo - When will games look like that?

    It supposedly works better on ATI cards. You need an OpenGL wrapper to get it working: link
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    HL2 screenshot differences

    Wow, Ben, you're a slippery one. That's a compliment. :) I think *a lot* of games are going to push heavy pixelshader usage in the short-term future. Doom3 is certainly *not* the most dramatic, as it doesn't rely on many shaders to improve the visuals. I've read that the Doom3 shaders...
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    HL2 screenshot differences

    You're being hypothetical. Carmack has said the quality is slightly lower with the NV3x path. Obviously some tradeoffs must have been made for performance, however small. The NV3x lineup *needs* FX12 to run optimally, so developers like Valve have had to make concessions in their standard DX9...
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    HL2 screenshot differences

    You're right, my mistake. But Carmack has also had to resort to FX12 for the NV3x. Nvidia can't run the standard ARB2 path at anywhere close to the speed of the R3x0. The point is that the NV3x needs special considerations that deviate from the standard APIs, whereas the R3x0 does not...
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    HL2 screenshot differences

    Why are you mentioning PS/VS 3.0? We're talking about DX9, not DX9.1. What does it matter to a gamer if the NV3x can support something like 1024 instructions, when it's too slow to handle even a tenth of that in real games? And longer shaders require full precision, but the NV3x's FP32 speed...
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    HL2 screenshot differences

    The issue with compliance is simply that Nvidia is completely contradicting their marketing claims by doing everything they can to lower quality and features below DX9 standards, by having developers rewrite a lot of DX9 content (lowering precision all the way to FX12 in many cases, converting...
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    NV Det 51.75 Download... Link inside

    What on earth are you talking about? What other pipe? Don't tell me you're following that nonsense of "dual channel shader rendering" and all that other made-up crap being spread. The "2" in "4x2" (a simplified description of the NV3x's design) refers to texturing (2 textures per pixel, 4...
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    Will Nvidia PWN ATi once Doom III is released?

    Why does everyone conveniently forget that ATI won 2 of the 3 test done in high-quality mode? That was with completely unoptimized drivers that only used half the memory of the 9800 Pro 256MB card, on Nvidia's own computers, against Nvidia's Doom3-optimized drivers that run a special...
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    Will Nvidia PWN ATi once Doom III is released?

    That's no excuse - ATI's FP24 is as fast or faster than Nvidia's FP16 with the same 8 bit precision difference. If you want to blame it on the number of shader units/pipelines: ATI's chips have less transistors, and they're running at slower clockspeeds. ATI just made a better design for...