Idk, but I would expect a modern scheduler to detect software behavior and adapt his strategy based on that. Or at least let executable select some "modes" to run on. GameMode was a possible solution, but do people really use it?
How can you be so certain that the cancelation was not impacted by yields?
It could be that yield did not increase fast enough on 20A and/or were at the same level as 1618A and it made financial sense to scrap it.
Well, if the connection between IOD and CCD is changed from serdes to fan-out, it could on its own bring decent performance improvements, specially in terms of latency and power redistribution.
Optimisation. If you read the "RDNA 4’s Raytracing Improvements" article above you will see that AMD tries to find "tricks" to improve RT performance, but those have different impacts depending on the game. If the game-dev can themself select how the RT is handled, it could improve performance...
Then why would TSMC move to an unproven/untested node instead of using their own?
Moving to a TSMC node if the only way a company like AMD or Nvidia would be interested in investing here.
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