There's nothing stopping Sony from working with third parties to find ways to improve engine performance through a variety of means, but I doubt they'd favor any one company.
If anything they might look at how they can add specialized instructions to the ISA that can replace multiple instructions that one of the engines might otherwise use instead. Even Lumen will make use of RT hardware so I don't see either Sony or Microsoft stripping it out entirely.
The next console generation will probably drop in 4 years or thereabouts, so the silicon for them is likely to start being developed now. I don't think we'll be seeing massive RT improvements that would enable what will be mid-range PC hardware of that era to drive heavy RT workloads. Look how much something like Portal runs even on top hardware of today, and that's a decades old game.
I'd love to see either Sony or Microsoft try to take even more advantage of some of the process side techniques being employed by AMD in future designs. Having an MCM design and massive amount of v-cache available to share for the CPU/GPU would help curb costs while enabling a lot of added performance uplift. Given consoles are a fixed development target it might even let them try something even more radical.
If anything they might look at how they can add specialized instructions to the ISA that can replace multiple instructions that one of the engines might otherwise use instead. Even Lumen will make use of RT hardware so I don't see either Sony or Microsoft stripping it out entirely.
The next console generation will probably drop in 4 years or thereabouts, so the silicon for them is likely to start being developed now. I don't think we'll be seeing massive RT improvements that would enable what will be mid-range PC hardware of that era to drive heavy RT workloads. Look how much something like Portal runs even on top hardware of today, and that's a decades old game.
I'd love to see either Sony or Microsoft try to take even more advantage of some of the process side techniques being employed by AMD in future designs. Having an MCM design and massive amount of v-cache available to share for the CPU/GPU would help curb costs while enabling a lot of added performance uplift. Given consoles are a fixed development target it might even let them try something even more radical.