Originally posted by: kabob983
How reliable is the Wiire? An interesting idea but without any hard drive there's just not going to be any space unless the game disks are rewritable or something...which is just ridiculous.
Originally posted by: bunnyfubbles
Well this is a little surprising, considering most Zelda games usually don't last that long unless you really waste time goofing around and exploring seeing as how the game play / puzzles / enemies usually follow a familiar formula making it less difficult for veterans of the series.
I'm definitely getting a Wii; although if games such as Gears of War keep coming out for 360 I may eventually have to pick one up as well.
The Wiire is actually using a GamePro interview as the source.Originally posted by: XBoxLPU
Originally posted by: kabob983
How reliable is the Wiire? An interesting idea but without any hard drive there's just not going to be any space unless the game disks are rewritable or something...which is just ridiculous.
512 mb internal space with SD Cards.. remember the Virtual Console games have to be saved somewhere too
I'm a little confused by these comments. I think Harrison is saying that Zelda doesn't have any downloadable levels planned yet, but they're hoping to create them eventually. Or maybe not.GP: How long is Twilight Princess?
Harrison: There are 70+ hours of gameplay -- it's significantly longer than Windwaker.
GP: What sorts of online features are you looking forward to in the future?
Harrison: Downloadable content, such as additional levels.
GP: Any plans for any type of post-release online component for Twilight Princess?
Harrison: I haven't heard of anything yet. I think everyone is still busy trying to make sure the game gets out correctly.
Originally posted by: tk149
How is the Wii going to store Downloadable levels?
Originally posted by: DacaloI am on the third temple and I am close to 20 hours. I am not sure how many temples there are (perhaps like 8 or 9?). Like others said, I really wish Nintendo would have taken advantage of Wii's larger medium and use orchestrated music instead of midi and have some voice. The sound is so N64 like.
Originally posted by: Dacalo
Originally posted by: tk149
How is the Wii going to store Downloadable levels?
The Wii has 512MB internal memory. This is nice, as I do not need to buy any memory cards (never owned an Xbox). SD cards can be used as well and they are cheap.
I am on the third temple and I am close to 20 hours. I am not sure how many temples there are (perhaps like 8 or 9?). Like others said, I really wish Nintendo would have taken advantage of Wii's larger medium and use orchestrated music instead of midi and have some voice. The sound is so N64 like.
Originally posted by: kabob983
Originally posted by: DacaloI am on the third temple and I am close to 20 hours. I am not sure how many temples there are (perhaps like 8 or 9?). Like others said, I really wish Nintendo would have taken advantage of Wii's larger medium and use orchestrated music instead of midi and have some voice. The sound is so N64 like.
This arguement has been everywhere, but what people forget is that this was an intentional move. It doesn't have the grandiose sound of an orchestra but it allows for the music to move and flow based on different events that happen in real time. If you get in a fight the music changes, it morning comes and it changes, etc. MIDI makes that possible.
