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Zelda: A Link Between World's offers player freedom

cmdrdredd

Lifer
At a certain point in the game you do not have to tackle dungeons in a specific order. You can do them as you choose and the store has all the items available early on. What this means is you no longer have to progress through a dungeon to collect a particular item that will be used at a point in the future. You can buy the items, then go to any dungeon you want. This breaks the traditional Zelda formula a bit, but is seems like a nice idea.

http://www.ign.com/articles/2013/10/01/the-legend-of-zelda-a-link-between-worlds-will-buck-tradition
 
By "breaks the traditional Zelda formula", you mean goes back to the original Zelda formula? The NES version allowed you to tackle the dungeons in any order.
 
By "breaks the traditional Zelda formula", you mean goes back to the original Zelda formula? The NES version allowed you to tackle the dungeons in any order.

i thought there were parts of of dungeons that you couldn't pass until you found items from the previous ones. like you would need the candle to light a candle that would open a door. or you would need the bomb to go through a wall, that you would find in a previous dungeon.

pretty sure all the zeldas have been that way. i was always a fan of that because you COULD go into the later dungeons, but you would quickly find out you either can't pass through an early part of it, or your weapons and health were way too low to even try to attempt to go through it.
 
i thought there were parts of of dungeons that you couldn't pass until you found items from the previous ones. like you would need the candle to light a candle that would open a door. or you would need the bomb to go through a wall, that you would find in a previous dungeon.

pretty sure all the zeldas have been that way. i was always a fan of that because you COULD go into the later dungeons, but you would quickly find out you either can't pass through an early part of it, or your weapons and health were way too low to even try to attempt to go through it.

The majority of the dungeons were accessible in any order I believe.
 
In latter games you had to get specific gems or orbs or whatever from 4 dungeons then you could access the next 4 or whatever too.

I know that. In the original Zelda though, I am fairly certain you can do almost any of the dungeons in any order. There might be a few that have items as prerequisites though, but I don't remember them offhand.
 
I know that. In the original Zelda though, I am fairly certain you can do almost any of the dungeons in any order. There might be a few that have items as prerequisites though, but I don't remember them offhand.

yeah i believe you could get INTO them (or most of them) but you couldn't do much without items from previous ones. i'm pretty sure in LTTP it was similar to that concept.
 
yeah i believe you could get INTO them (or most of them) but you couldn't do much without items from previous ones. i'm pretty sure in LTTP it was similar to that concept.

LTTP you had to do them in specific order. You couldn't access most of the dungeons without an item obtained during or after the previous dungeon.
 
LTTP you had to do them in specific order. You couldn't access most of the dungeons without an item obtained during or after the previous dungeon.

been a long time since i played those games. i vaguely remember you had to get some flippers to swim upstream to get to one of the dungeons, and that you had to get that mirror that flipped you to the dark side to get past some part to get to another dungeon. i should go back and play that game, such an awesome game.
 
been a long time since i played those games. i vaguely remember you had to get some flippers to swim upstream to get to one of the dungeons, and that you had to get that mirror that flipped you to the dark side to get past some part to get to another dungeon. i should go back and play that game, such an awesome game.

LTTP you pretty much had to get an item to access each dungeon and that item was in the previous or used something from the previous to acquire it. Even after you get the mirror to transport you to the dark world, you still had to obtain another item to not turn into a bunny in it.

I play through LTTP every couple of years or so. I actually like it better than OoT as far as a Zelda game is concerned.
 
I know that. In the original Zelda though, I am fairly certain you can do almost any of the dungeons in any order. There might be a few that have items as prerequisites though, but I don't remember them offhand.

I know that two dungeons required the raft and whistle in order to even enter them, and there may have been one other that required the ladder to actually progress through, but I haven't played through the original in years so I can't really remember either.

For the most part though, you could tackle them in any order otherwise.

yeah i believe you could get INTO them (or most of them) but you couldn't do much without items from previous ones. i'm pretty sure in LTTP it was similar to that concept.

I know you need to do the light world dungeons in order, and you need to do a certain dark world dungeon first in order to get to the others, but there's some freedom after that and you can tackle the next few dungeons in any order, but you need the lift glove upgrade to get into some of the later dungeons. The order on those is somewhat flexible as well, and as I recall doing the swamp dungeon before the ice dungeon to get the cane makes the ice dungeon a lot easier since it trivializes a block puzzle and lets you skip a lot of stuff. I think you can even put the ice dungeon off until last since you only get the armor upgrade from it.
 
It was impossible to do the original in any order; there were ones that had to be before others.

Again:
3 always before 4, 5 always before 7, 9 last.
 
I don't know.

Renting items from a store kind of sounds terrible to me.

What happened to exploration and buildings a huge arsenal of items and weapons?
 
I don't know.

Renting items from a store kind of sounds terrible to me.

What happened to exploration and buildings a huge arsenal of items and weapons?

For the two times in one dungeon you actually need the item?

This way you can say "hmm looks like I need a ladder" go buy the ladder and continue.
 
For the two times in one dungeon you actually need the item?

This way you can say "hmm looks like I need a ladder" go buy the ladder and continue.

The solution is to make items used in multiple dungeons, not cut out arsenal building entirely. Several Zelda games have done this.

Plus, there are weapons that are always useful, regardless of dungeons. Bow and arrows, boomerang, bombs, hookshot, biggoron sword, roc's feather/cape, etc.

So you are supposed to get halfway through a dungeon, realize you need a ladder, and then to back out and rent one?

Also, what about all the hidden secrets on the world map? "Oh, I see a bombable wall. Better go back and rent the bomb bag."
 
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