- Nov 15, 2010
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Dear lord, this again?
Dear lord, this again?
It'll be ongoing until the situation is reversed, suddenly it'll be irrelevant.
/ironic sarcasm
Let the show continue...
wow an hour and a half of uber geekness
how did I miss this![]()
There is still input lag with triple buffering, or 59fps caps.
I can feel input lag with vsync, using TB or 59fps cap *shrug*
30fps is smooth and playable to you??
technically... there is always input lag.
Is there anyone here who lives of competitive gaming? I can understand that he may have problems with input lag, but other than that... Don't make me lough.
This is stupid. You need special tools to find out if there is stuttering or not? You kidding? If you can't see it, what is the difference? Or is it the same thing as with FPS counter in the corner of a screen. Every game was smooth and playable until you didn't put that counter showing 30fps. Suddenly you feel like watching google picasa web album.
Dear lord, this again?
One of the insights I have from writing a tool that measures the reason for frame times is that its almost always the GPU and its driver causing the stuttering, that I didn't expect. I also figured these variations would come from the CPU but they don't. Once I deliver this tool for public consumption this analysis is going to take another step forward, suddenly we'll be able to say whether its the game or the GPU and its drivers that are at fault.