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FearoftheNight

Diamond Member
Feb 19, 2003
5,101
0
71
Originally posted by: MrBond
I think Warlock's are still mad about no change to the soulshard thing. They were talking about a special bag for them, something like that doesn't seem like it'd be that hard to impliment and it certainly wouldn't break the game.

I hope we get a refund for previous costs spent training - but I kind of doubt it.

The no res-sickness thing for Shaman's is going to suck in PvP. I don't even touch shamens as it is, I just run away because they're pretty much death for a mage.

i feel ya...shamans = lame
i'm not feeling the soa nerf either
 

FearoftheNight

Diamond Member
Feb 19, 2003
5,101
0
71
Originally posted by: fisher
sounds like the horde and paladins.

NOt quite the same. The horde moan over paladins because they can't kill paladins. Alliance moans about shamans because the shamans kill them. Running from shams is no joke either frost shock lock + earthbind + ghostwolf = death.

Besides the shamans had more utility (water walk, lvl 20 travel form, ancestral recall ect ect) than many other classes combined w/o the free life every 40 min or w/e.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Dang, I wish they had shortened felwood to auberdine and ironforge to anything north of menethil.

Still, lots of very nice changes. Too bad I never knew about all the bugs / exploits that hunters had which will soon be fixed.

Just did zul. I'm glad I did it before the changes, it was a lot of fun and very intense. Should I take it to mean that zul will now be doable by mid to high 40's without too much trouble?

I hope they don't stop party finding improvmenets at meeting stones. I still really want some ffxi stuff, like being able to add a note, etc.

Glad they listened to leatherworkers re: thick to rugged recipe.

Repair robot sounds pretty awesome.
 

replicator

Senior member
Oct 7, 2003
431
0
0
"When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll."

Wish they had this earlier!

Good thing they are putting this in. I have lost out on some excellent bind on equip loot to people who accidently rolled on items they could not even use.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Wow - tha's an impressive list of fixes and tweaks. Cool!

LOL - I didn't even know that special pets kept their resistances..
 

imported_obsidian

Senior member
May 4, 2004
438
0
0
Originally posted by: torpid
Dang, I wish they had shortened felwood to auberdine and ironforge to anything north of menethil.

Still, lots of very nice changes. Too bad I never knew about all the bugs / exploits that hunters had which will soon be fixed.

Just did zul. I'm glad I did it before the changes, it was a lot of fun and very intense. Should I take it to mean that zul will now be doable by mid to high 40's without too much trouble?

I hope they don't stop party finding improvmenets at meeting stones. I still really want some ffxi stuff, like being able to add a note, etc.

Glad they listened to leatherworkers re: thick to rugged recipe.

Repair robot sounds pretty awesome.

They did shorten the auberdine > felwood path. Talonbranch Glade is in felwood. About damn time too.
 

bcterps

Platinum Member
Aug 31, 2000
2,795
0
76
Looks like I'll have to reset my stone for Gadgetzen now. I had my stone to Everlook because I hated flying to Felwood when I needed to farm some felcloth.

I'm psyched that Silithus is finally going to have loot tables, now Alchemists can't corner the Essence of Air market anymore.
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: replicator
"When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll."

Wish they had this earlier!

Good thing they are putting this in. I have lost out on some excellent bind on equip loot to people who accidently rolled on items they could not even use.

Agreed. This was in several add ons, including cosmos, but it's nice they integrated it. Actually it looks like numerous add on ideas are being integrated into the main wow interface. Really nice to see.

I see they are disallowing a few things that add ons did, like translation between factions, and showing high level enemy levels.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Quixfire
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.

Why do you people still think there is any kind of antigank Honor system coming..
there isnt...
they have repeatatly said the old system that punishes people for PVPing is never going in....
the "honor" system is only going to add rewards for PVP within the BGs...
dont beleive me.. fine do a search for BLUE posts on the wow boards..
they have no intention of screwing with the PVP system as it is..

they want you to have to call friends.. it encourages social interaction...
there are always bored L60s willing to come kill and punish a ganker...
and this is what Bliz wants you to do..
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: torpid
Originally posted by: replicator
"When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll."

Wish they had this earlier!

Good thing they are putting this in. I have lost out on some excellent bind on equip loot to people who accidently rolled on items they could not even use.

Agreed. This was in several add ons, including cosmos, but it's nice they integrated it. Actually it looks like numerous add on ideas are being integrated into the main wow interface. Really nice to see.

I see they are disallowing a few things that add ons did, like translation between factions, and showing high level enemy levels.

Yeah, it actually looks like I can abandon most of the Cosmos addons with this patch. Although I really like my sidebars, loot-window moving, Pet in Group, and quest-text speed addons. I'll guess I'll keep it around...
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: CVSiN
Originally posted by: Quixfire
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.

Why do you people still think there is any kind of antigank Honor system coming..
there isnt...
they have repeatatly said the old system that punishes people for PVPing is never going in....
the "honor" system is only going to add rewards for PVP within the BGs...
dont beleive me.. fine do a search for BLUE posts on the wow boards..
they have no intention of screwing with the PVP system as it is..

they want you to have to call friends.. it encourages social interaction...
there are always bored L60s willing to come kill and punish a ganker...
and this is what Bliz wants you to do..

Not on my server. The L60's on my server are all fairly busy. There are a lot more fun ways to spend your time as an L60 than being someone's bodyguard.

Really they don't need a negative honor system, only a positive one. Killing lowbies should result in no reward, but killing higher level people should result in a reward (in some cases). I do think that they are trying to reduce ganking. Just in a more thoughtful way. Negative honor is too troublesome. What if a level 40 is wandering around killing town people in elwynn (happens all the time on my server)? A level 60 should not be punished for that. Similarly, you shouldn't be *rewarded* for building a team of 50's to take out a single 60 who is busy trying to quest.

Offering alternative venues with rewards will reduce ganking. You can pretty much count on that.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?
My IF lag is down 90% since I doubled the ram in my PC to 1GB. I don't get banker lag anymore, auction lag is limited to searching, which takes a little longer if there's a ton of people using it. Flights in an out are much smoother, the entire game experience is 100% better.

Besides, Battlegrounds should be instanced anyway, meaning any massive population load on the servers shouldn't bother them too much
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: torpid
Originally posted by: CVSiN
Originally posted by: Quixfire
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.

Why do you people still think there is any kind of antigank Honor system coming..
there isnt...
they have repeatatly said the old system that punishes people for PVPing is never going in....
the "honor" system is only going to add rewards for PVP within the BGs...
dont beleive me.. fine do a search for BLUE posts on the wow boards..
they have no intention of screwing with the PVP system as it is..

they want you to have to call friends.. it encourages social interaction...
there are always bored L60s willing to come kill and punish a ganker...
and this is what Bliz wants you to do..

Not on my server. The L60's on my server are all fairly busy. There are a lot more fun ways to spend your time as an L60 than being someone's bodyguard.

Really they don't need a negative honor system, only a positive one. Killing lowbies should result in no reward, but killing higher level people should result in a reward (in some cases). I do think that they are trying to reduce ganking. Just in a more thoughtful way. Negative honor is too troublesome. What if a level 40 is wandering around killing town people in elwynn (happens all the time on my server)? A level 60 should not be punished for that. Similarly, you shouldn't be *rewarded* for building a team of 50's to take out a single 60 who is busy trying to quest.

Offering alternative venues with rewards will reduce ganking. You can pretty much count on that.

Exactly...
but on my server targeting lowbies always gets craploads of L60s to roll in so you can get a real fight going on...
guess my server has way more L60s...
my guild alone has 80...
and we are just an average sized guild...
there are quite a few other L60 only guilds that have more...

all we do is raid for gear and PVP day in day out lol...
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: CVSiN
Originally posted by: torpid
Originally posted by: CVSiN
Originally posted by: Quixfire
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.

Why do you people still think there is any kind of antigank Honor system coming..
there isnt...
they have repeatatly said the old system that punishes people for PVPing is never going in....
the "honor" system is only going to add rewards for PVP within the BGs...
dont beleive me.. fine do a search for BLUE posts on the wow boards..
they have no intention of screwing with the PVP system as it is..

they want you to have to call friends.. it encourages social interaction...
there are always bored L60s willing to come kill and punish a ganker...
and this is what Bliz wants you to do..

Not on my server. The L60's on my server are all fairly busy. There are a lot more fun ways to spend your time as an L60 than being someone's bodyguard.

Really they don't need a negative honor system, only a positive one. Killing lowbies should result in no reward, but killing higher level people should result in a reward (in some cases). I do think that they are trying to reduce ganking. Just in a more thoughtful way. Negative honor is too troublesome. What if a level 40 is wandering around killing town people in elwynn (happens all the time on my server)? A level 60 should not be punished for that. Similarly, you shouldn't be *rewarded* for building a team of 50's to take out a single 60 who is busy trying to quest.

Offering alternative venues with rewards will reduce ganking. You can pretty much count on that.

Exactly...
but on my server targeting lowbies always gets craploads of L60s to roll in so you can get a real fight going on...
guess my server has way more L60s...
my guild alone has 80...
and we are just an average sized guild...
there are quite a few other L60 only guilds that have more...

all we do is raid for gear and PVP day in day out lol...

My server's similar, lots and lots and lots of instance raids. To the point that my guild, which has a decent # of 60's (40?) now doesn't even want to go to maraudon to help others. They have tried PvP raids but usually it doesn't work out, because people are more interested in loot and helping others with quests.

Actually now that I think about it, many people in my guild prefer duelling because even in IF there are less technical problems that occur than when raiding. I remember when doing a raid on xroads, I was killed and it took 5 minutes for my wisp form to appear, then another 5 minutes for my body to appear so I could res, and another 2-3 minutes before that worked. Several people lagged out entirely for 20 min. However, this could have been coincidence as others were unable to log on.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: torpid
Originally posted by: CVSiN
Originally posted by: torpid
Originally posted by: CVSiN
Originally posted by: Quixfire
MrBond I feel the reason behind delaying the Battleground patch is the current unstable server conditions. We have all experience lag at the bank or AH in Ironforge with only a couple of hundred players there. Could you imagine the current servers trying to render several hundred players in a specific zone or area with out crashing?

I am looking forward to both the Honor system and Battleground for PvP servers because I'm tired of spending half my playing time being ganked by the opposing faction.

Why do you people still think there is any kind of antigank Honor system coming..
there isnt...
they have repeatatly said the old system that punishes people for PVPing is never going in....
the "honor" system is only going to add rewards for PVP within the BGs...
dont beleive me.. fine do a search for BLUE posts on the wow boards..
they have no intention of screwing with the PVP system as it is..

they want you to have to call friends.. it encourages social interaction...
there are always bored L60s willing to come kill and punish a ganker...
and this is what Bliz wants you to do..

Not on my server. The L60's on my server are all fairly busy. There are a lot more fun ways to spend your time as an L60 than being someone's bodyguard.

Really they don't need a negative honor system, only a positive one. Killing lowbies should result in no reward, but killing higher level people should result in a reward (in some cases). I do think that they are trying to reduce ganking. Just in a more thoughtful way. Negative honor is too troublesome. What if a level 40 is wandering around killing town people in elwynn (happens all the time on my server)? A level 60 should not be punished for that. Similarly, you shouldn't be *rewarded* for building a team of 50's to take out a single 60 who is busy trying to quest.

Offering alternative venues with rewards will reduce ganking. You can pretty much count on that.

Exactly...
but on my server targeting lowbies always gets craploads of L60s to roll in so you can get a real fight going on...
guess my server has way more L60s...
my guild alone has 80...
and we are just an average sized guild...
there are quite a few other L60 only guilds that have more...

all we do is raid for gear and PVP day in day out lol...

My server's similar, lots and lots and lots of instance raids. To the point that my guild, which has a decent # of 60's (40?) now doesn't even want to go to maraudon to help others. They have tried PvP raids but usually it doesn't work out, because people are more interested in loot and helping others with quests.

Actually now that I think about it, many people in my guild prefer duelling because even in IF there are less technical problems that occur than when raiding. I remember when doing a raid on xroads, I was killed and it took 5 minutes for my wisp form to appear, then another 5 minutes for my body to appear so I could res, and another 2-3 minutes before that worked. Several people lagged out entirely for 20 min. However, this could have been coincidence as others were unable to log on.

ya dueling is very popular now on mine too... i hate dueling myself... prefer real pvp or arena duels..

Ya we for the most part are fully geared... we have 3 Deathstrikers in the guild... (that shows how many upper raids we have done LOL...
so we basically prep all week to do molten core on the weekends for 3 days straight...

that and blitz rend in upper and blitz the baron...for swords
gets kinda boring.. kinda wish we would do more scholo i need my peasants and my darrowspike not to mention my Shadowcraft hood
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Never been in an arena duel but they sound like lots of fun. My alt's guild has a whole system set up with this partly in mind. Never been around during the arena times, though.

Some fo my guildies will duel someone repeatedly, like 15 times or more. I can see why that might be fun, in the same way that playing speed chess is fun.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Some fo my guildies will duel someone repeatedly, like 15 times or more. I can see why that might be fun, in the same way that playing speed chess is fun.
It helps you learn how to play your class a lot, plus you learn valuable PvP tactics. I dueled a paladin in my guild who was 1-2 levels higher than me, despite me not getting the sheep off as the duel started (I hadn't targeted him - lol), I still beat him easily. The thing is, if he had put his shield up or healed himself, I wouldn't have beat him. He knows better now :).

Another hunter I dueled didn't realize that a fire-specced mage has a 41 yard range on all fire spells. He was counting on his max gun range to be out of my spell range, and it wasn't :D. He still beat me though, because he didn't send his pet after me right away and I polyed him before he could, so the pet just ran around with him. Had I realized the pet wasn't going to attack me, he'd have been hurting from my 1-2-3 pyroblast-fireblast-cone of cold combo.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
It also helps with PvE encounters. Learning how to duel as a hunter helps a lot, for example, because it's the same type of tactics you might use if your pet dies, you get an add in an instance, etc. Run 'n Gun, non stop nukes, viper v scorpid v serpent, proper use of scatter shot, sneaky trap placements, etc.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
That spirit nerf totally makes the item junk. I spent two days on that quest line too. Although there was a pretty bad exploit - it cost 0 mana to cast rank 1 SW:p so you could just spam it all the time to get a stun. It sorta ruled in pvp but I'm sure that wasn't its intent.

Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.

WTF? SW:p is like our bread and butter.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: abaez

Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.

WTF? SW:p is like our bread and butter.

KILL. You can still defeat people, but you cannot kill them so that they are forced to do a corpse run. Since release there have been a few exploits/bugs that allowed a duel to end in a real death. Apparently this was one.
 

WobbleWobble

Diamond Member
Jun 29, 2001
4,867
1
0
Originally posted by: abaez
That spirit nerf totally makes the item junk. I spent two days on that quest line too. Although there was a pretty bad exploit - it cost 0 mana to cast rank 1 SW:p so you could just spam it all the time to get a stun. It sorta ruled in pvp but I'm sure that wasn't its intent.

Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.

WTF? SW:p is like our bread and butter.

That's in friendly duels. If the priest loses the duel and SW:pain was still on the other opponent, it would kill them if they didn't have enough health.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Woops. I misread. I thought it was regular pvp, I see why duels they'd do it.