- Mar 15, 2007
- 2,004
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Kokatu link:
http://kotaku.com/xcom-enemy-unknown-gets-its-first-major-expansion-this-1175378649
Interview with designers and discussion of new features:
http://youtu.be/GCSoqdOZ0-M
My quick take
The good:
1. Lots and lots and lots of new maps (47!) including an urban UFO crash.
2. Two new soldier types and at least one new alien. I'm hoping there are more and they just didn't want to spoil the fun.
3. Second wave option that gives flanking bonus the closer you are to flanking (no more binary flanking)
4. Map rebalancing on ALL the maps, tweaking cover and locations.
5. Flamethrowers
The questionable:
1. 'Meld' resource is scattered around the map and you need to collect it. Resource is needed for big upgrades. This feels very very VERY contrived to me.
2. No new story line. Apparently you will play the XCOM EU story line with all the new toys.
3. MEC soldiers appear creepy, as they look like a decapitated head on top of power armor.
4. MEC soldiers also appear overpowered as hell. XCOM EU squads were all about balance. I don't know how I would feel about a class that was superior to all others.
The unknown:
1. No mention of base defense, which I think was probably the number one request from the community.
The amusing:
1. Second Wave 'Save Scum' option will cause the RNG seed to reset upon reloading, allowing you to take that 1% sniper shot over and over and over until you hit.
I'm cautiously optimistic. They have to do 'Meld' in a really clever way to win me over, though.
Update:
New video showing gameplay of the new psionic and mech units:
http://youtu.be/buW1FtMOTwI
New trailer showing second new alien unit:
http://youtu.be/byi7TA4iaEU
http://kotaku.com/xcom-enemy-unknown-gets-its-first-major-expansion-this-1175378649
Interview with designers and discussion of new features:
http://youtu.be/GCSoqdOZ0-M
My quick take
The good:
1. Lots and lots and lots of new maps (47!) including an urban UFO crash.
2. Two new soldier types and at least one new alien. I'm hoping there are more and they just didn't want to spoil the fun.
3. Second wave option that gives flanking bonus the closer you are to flanking (no more binary flanking)
4. Map rebalancing on ALL the maps, tweaking cover and locations.
5. Flamethrowers
The questionable:
1. 'Meld' resource is scattered around the map and you need to collect it. Resource is needed for big upgrades. This feels very very VERY contrived to me.
2. No new story line. Apparently you will play the XCOM EU story line with all the new toys.
3. MEC soldiers appear creepy, as they look like a decapitated head on top of power armor.
4. MEC soldiers also appear overpowered as hell. XCOM EU squads were all about balance. I don't know how I would feel about a class that was superior to all others.
The unknown:
1. No mention of base defense, which I think was probably the number one request from the community.
The amusing:
1. Second Wave 'Save Scum' option will cause the RNG seed to reset upon reloading, allowing you to take that 1% sniper shot over and over and over until you hit.
I'm cautiously optimistic. They have to do 'Meld' in a really clever way to win me over, though.
Update:
New video showing gameplay of the new psionic and mech units:
http://youtu.be/buW1FtMOTwI
New trailer showing second new alien unit:
http://youtu.be/byi7TA4iaEU
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