- Dec 4, 2004
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Which has faster hardware? I know that Xbox 360's triple core CPU dominates. But in terms of the videocard, etc. I can't tell which is better.
Originally posted by: Noob
Whihc has faster hardware? I know that Xbox 360's triple core CPU dominates.
My car has 190hp yours has 300hp, whose is faster? The 2nd, until you find out the first car is Lotus Elise and the 2nd is Mustang GT and the 1st is now faster. You have to consider how easy it is for developers to push the system near its limits, the efficiency per clock cycle, specific strengths for gaming in both architectures.
Originally posted by: bandit390
Has anyone seen the confirmed prices on these?
Originally posted by: PerfeK
That's an expensive hard drive. It better ship with a 3TB Raptor.
PS3 has 1 Cell processor at 3.2Ghz. The cell is a multi-core processor, but its cores are different from a conventional processor. Than main core is similar to a powerpc but not a full fledged one(PPE) but it also has 7 SPEs which are different and much smaller. Each one is much weaker but the 7 combined can do wonders.
X360 has 3 Full fledged PowerPC cores at 3.2Ghz each, they are symetrically placed meaning that each one can be programmed to handle seperate tasks independantly.
PS3 will use an nVidia GPU and X360 will use an ATI GPU. Both companies are providing future generation products and are considered to be very similar in power. Check out Anantech for benchmarks on competing ATI and Nvidia GPUs. nVidia has an advantage in OpenGL and ATI has an advantage in DirectX games.
ATI will be incorporating 10MB of NECs embedded Dram which will be what future GPUs (2007) will be implementing. This gives a great advantage as the bandwidth to this ram is extremely fast at 256 GB/s. Also since MS and ATI have partnered for this, they have incorportated the future feature set of the next version of DirectX which is called Windows Graphics foundation. WGF 1.1 will be out for the next GPUs, but the GPU in X360 uses WGF 2.0 which has Model Shader 4.0 (Remember the big deal nvidia made about 3.0 ) Model Shader 4.0 unifies vertex and Pixel shaders and allows them to communicate with one another.
You can learn about the UNIFIED SHADER ARCHITECTURE HERE
Finally the Ram: PS3 512MB total, X360 522MB total
PS3s main memory uses 256MB of XDR ram which is clocked faster at 3.2 GHZ but with a smaller BUS (remember that the efficiency of the ram is CLOCK X BUS)
XDR uses a 64-bit bus: 8 x 3.2Ghz = 25.6 GB/s BWidth
GDDR3 uses a 256-bit bus: 32 x 700Mhz = 22.4 GB/s BW
As you can see, both rams are very close with XDR having just a slight edge, but then PS3 doesn't have the 10MB of Embedded Dram @ 256GB/s that both the XCPU and XGPU have access to.
The other half (256MB) of ram in the PS3 is equal to Xbox 360s main memory rated at 22.4 GB/s bandwidth
What will determine who wins the battle will be who wins out of ATI vs nVidia.
ATI has showed their cards releasing the 48 paralell pipeline spec. nVidia refused to disclosed their pipeline spec but GameSpot has indicated that it might be only 24 texture pipelines. (That explains it)
Will the advantage of having MS 4.0 (Unified Shader Model) and 10MB of NEC's Embedded DRAMmake the difference for future Xbox 360 games the same way they've exploited normal mapping for this generation? That remains to be seen. If the Unified shader and embedded Dram blows up in future GPUs, this could be MS trojan horse in Xbox 360.![]()
