Xbitlabs: 2880 by 1800 display coming in next MBP

Lonyo

Lifer
Aug 10, 2002
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Maybe one day we will see reasonably priced higher res displays for desktop monitors.
 

Concillian

Diamond Member
May 26, 2004
3,751
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2048 x 1536 on an ipad sized display is also mentioned in the article.

That may start bringing some actual resolution improvements to computers. It's been like 15-20 years since I've seen any actual resolution improvements on the PC, and I've been waiting for it.

The future of gaming is significantly higher resolution and post-processed AA like FXAA. Imagine a 24" monitor at 3840x2400 (4x pixels) or 5760x3600 (9x pixels). It also would make the high demands from PC gaming vs. console gaming easier for developers. Since consoles use FXAA already, you just re-scale the textures to significantly higher resolution for the PC version and port it over for a dramatic quality increase without having to deal with the development man hours involved in adding features like tesselation and such that consoles have no hardware to support.

Many of the special PC gaming features are there to make up for lack of resolution. FSAA, TRAA, tesselation, the need for all of these are reduced if you add pixels and use a post processed AA technique.
 

Smartazz

Diamond Member
Dec 29, 2005
6,128
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2048 x 1536 on an ipad sized display is also mentioned in the article.

That may start bringing some actual resolution improvements to computers. It's been like 15-20 years since I've seen any actual resolution improvements on the PC, and I've been waiting for it.

The future of gaming is significantly higher resolution and post-processed AA like FXAA. Imagine a 24" monitor at 3840x2400 (4x pixels) or 5760x3600 (9x pixels). It also would make the high demands from PC gaming vs. console gaming easier for developers. Since consoles use FXAA already, you just re-scale the textures to significantly higher resolution for the PC version and port it over for a dramatic quality increase without having to deal with the development man hours involved in adding features like tesselation and such that consoles have no hardware to support.

Many of the special PC gaming features are there to make up for lack of resolution. FSAA, TRAA, tesselation, the need for all of these are reduced if you add pixels and use a post processed AA technique.

You have a good point, I'm sure games on a 30" retina-type display would be absolutely gorgeous. Perhaps the rumored 3GB of VRAM on the 7970 and 7950 will come in handy. By the way, is there a point to using anti aliasing if the pixels are too small to distinguish?
 

Concillian

Diamond Member
May 26, 2004
3,751
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You have a good point, I'm sure games on a 30" retina-type display would be absolutely gorgeous. Perhaps the rumored 3GB of VRAM on the 7970 and 7950 will come in handy. By the way, is there a point to using anti aliasing if the pixels are too small to distinguish?

Some form of AA will always be necessary. Games are generally overlaying one thing on top of another, with no blending, and if the items have high contrast, it just looks wrong. Especially when everything is in motion. It's hard to explain, still images don't even tell the full story, but your brain can tell it's just not right.

My opinion is that some form of AA will be necessary, but that the pixel density increase will minimize the advantage that the hardware intensive forms of AA hold now (at low pixel density). With 4x or 9x the number of pixels, Cards will also not have the performance to spare for these intensive forms of AA.

But it is possible that at some point we eliminate the need for AA altogether. The performance impact of FXAA is so small though, that I'm not sure there is a huge need for it.

As for VRAM sizes, 4x the pixels would have similar memory footprint as 4xMSAA does now and 9x pixel density would have similar footprint as 8xMSAA. So there wouldn't even be a huge memory impact over what we're using now... except if you were adding 4xMSAA on top of that resolution.
 
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postmortemIA

Diamond Member
Jul 11, 2006
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Holly f'in sh**...if this is true, this may be selling point for me in paying the apple premium.
Apple doesn't make their branded display, it is going to be LG or Samsung. And they will sell it also to general public, otherwise it won't be profitable to OEMs.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
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At those crazy resolutions you're going to need alot more than 3GB of RAM.

meh, a lot of the need for high amounts of RAM is due to MSAA.

If you can get better visual quality at 2880x1800 w/ FXAA as you do with 1920x1200 with 4xMSAA, then your need for RAM actually goes down.

If you want to run 2880x1800 at 4xMSAA, well, then of course RAM usage starts growing significantly, but the main point of pixel density is that you can reduce the need for complex processing that is largely used to make up for lack of resolution.
 
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Piano Man

Diamond Member
Feb 5, 2000
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Gaming will blow at that resolution, but lets be honest. Its a Mac, and gaming generally blows anyways. This will rock for mobile NOC monitoring station, though. I may have to get one just for the screen.
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
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It is crazy that my phone has a 1280x720 display and it is only 4.5" while a 30" monitor can only go up to 2560x1600.
 

Smartazz

Diamond Member
Dec 29, 2005
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Gaming will blow at that resolution, but lets be honest. Its a Mac, and gaming generally blows anyways. This will rock for mobile NOC monitoring station, though. I may have to get one just for the screen.

Why would gaming blow at that resolution? It won't be significantly harder to run on high end gaming cards and it'll look beautiful. However, the Macbook Pro will certainly not have the GPU muscle to game well at that resolution. I'm hoping this technology shows up in desktop monitors. I wouldn't mind spending big money on an Apple monitor if the resolution is extremely high and the picture quality is good.
 

Concillian

Diamond Member
May 26, 2004
3,751
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I wouldn't mind spending big money on an Apple monitor if the resolution is extremely high and the picture quality is good.

And it has more connection options than 1 mini DP connector (sorry... thunderbolt connector)

Lack of flexibility is a big issue with Apple displays.
 

Piano Man

Diamond Member
Feb 5, 2000
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Why would gaming blow at that resolution? It won't be significantly harder to run on high end gaming cards and it'll look beautiful. However, the Macbook Pro will certainly not have the GPU muscle to game well at that resolution. I'm hoping this technology shows up in desktop monitors. I wouldn't mind spending big money on an Apple monitor if the resolution is extremely high and the picture quality is good.

I'm talking about the MB Pro, although you'll need a monster card in general to run this.
 

tokie

Golden Member
Jun 1, 2006
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I'm talking about the MB Pro, although you'll need a monster card in general to run this.

The point is to use HiDPI mode in Lion. My only concern is whether that would work on games. I think it would since "1440x900 (HiDPI)" is offered as a system resolution. So games should pick that up.

As for exclusivity: I think since Apple likely paid billions to help get the factories up and running they will likely have an exclusivity agreement for some number of years.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
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Imagine how sharp and crisp games and movies would look.

And imagine how large games would be with textures so supersized to take advantage of that crispness. 150GB downloads
 

96Firebird

Diamond Member
Nov 8, 2010
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4K screens are also used in the medical field, specifically for digital X-ray viewing. I saw a couple when I worked at Carestream Health. Of course, anything in the medical field costs money...