stnicralisk
Golden Member
- Jan 18, 2004
- 1,705
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Originally posted by: vshah
well that goes against everything everyone else has said, including crytek soooo
btw, the reduction in lighting passes is ONLY POSSIBLE WITH SM3.0. sm2.0 cards have to use one pass for each light source in the scene. with the 1.2 patch, a sm3.0 card can use one pass for all the lights. (i believe thats the diff, someone correct me if i'm wrong). also geometry instancing is only possible with sm3.0, and is used in the 1.2 patch.
-Vivan
Actually someone on the boards posted a link to a demo that does single pass lighting with sm2.0 however it is more difficult to code it with sm2.0. Also the single pass lighting on sm2.0 is only possible with ATi cards and it has something to do with taking advantage of the order in which they process things.
On an Nvidia card it is only possible with sm3.0
