NV?s manipulation of benchmarks and hardware sites never ceases to amaze me. I posed the question at Beyond3d a couple of weeks ago in a thread, basically it was -- How do we know whether the speed improvements in Farcry 1.2 are from SM3.0 and not from just some other general shader optimizations which NV could attribute to SM3.0? Well Xbit took a look and found the answers ?
So basically, NV helped rewrite/optimize some lighting/shaders for Farcry and the performance improvements had basically nothing to do with SM3.0 at all. #$#@#%%^&!!!!!
Looks like ATI is going to be faster in FP shader intensive games this round again and NV will have to write special shader paths to keep up.
xbit?re:Farcry 1.2
????..However all performance gains in the above tests are actually due to pass reduction at rendering lighting. That is the current implementation has no merits achieved via the features of Shaders 3.0.
So basically, NV helped rewrite/optimize some lighting/shaders for Farcry and the performance improvements had basically nothing to do with SM3.0 at all. #$#@#%%^&!!!!!
Looks like ATI is going to be faster in FP shader intensive games this round again and NV will have to write special shader paths to keep up.
