As you probably know, the required pass-band in megahertz is calculated by the formula R = (1.4*X*Y*V)/1000000 where 1.4 is a device lag compensation coefficient, X and Y are the horizontal and vertical resolutions, and V is the vertical sync frequency. You can solve this simple equation to see that a bandwidth of 165MHz is only sufficient to output a 1600x1200 picture at 60Hz frequency. A 75Hz refresh rate would require a bandwidth of over 200MHz; and an 85Hz refresh rate would require a bandwidth of about 230MHz. It turns out that CrossFire cannot do what all multi-GPU technologies are expected to do, i.e. to work in high resolutions! Yes, 1600x1200 is formally supported, but it is absolutely unacceptable to have a refresh rate of 60Hz. Talking about higher resolutions, for example 1920x1080, a bandwidth of 175Hz is required even for a 60Hz refresh rate. So, people who have a HDTV 1080i display device or a big CRT monitor may feel disappointed.