x1650 pro vs x800?

mephiston5

Senior member
May 28, 2005
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I currently have an X800 256mb series card, and was just given a 1650 pro 512mb card. However, I am not sure which card is better, as I have not been able to find any reviews with both cards in it.

Anyone have any idea?

Thanks
 

Shadowmage

Golden Member
Aug 26, 2004
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The X1650 is obviously better, he's correct.

36 pixel pipelines > 16 pixel pipelines.

The X1650 will be much better at the latest games. It would probably lose at older games though.
 

Blurry

Senior member
Mar 19, 2002
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ROFL

x1650 is only good cuz it has SM 3.0. Otherwise it's a POS card and I'm willing to bet that the x800 is better than the 1650 at any game not requiring SM 3.0
 

evolucion8

Platinum Member
Jun 17, 2005
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Oh no, another shader model debate!!! SM2.0b in the X800 is simply a SM3.0 without dynamic branching, both supports 512 shader instructions on each component doing a total of 1,536 max. SM2.0b even supports the SM3.0 Geometry's Instancing!!! But the main difference is that SM2.0b supports only static branching, only 1,536 will be the maximum, not even techdemos like ATi's Ruby exceeds the 300 shader instruction count. SM3.0 uses dynamic branching which extends the shader count lenght to 65,536 but will incurr in a huge performance hit cause is hard to predict floating point data, fortunately in X1XXX hardware, is minimal compared to the GeForce 7 Series which will incur in a larger performance hit. A X1650PRO iis only 5MHz faster than the X1600PRO and they have only 4 pixel pipelines, with 12 pixel shaders. It looses badly against the X800 PRO which has 3 times more pixel pipelines and the same amount of pixel shaders, the X1650 is as fast as a X700PRO or X800SE, sometimes faster, sometimes slower. If you talk about the X1650XT then is a different story, is as fast as a X850XT PE, sometimes faster, sometimes slower. Overall, the X800 should be faster, the X1650PRO pixel pipelines deficit can be overcome by the fact that it has 12 pixel shaders, but the X800 has 12 pixel shaders too!!
 

Stumps

Diamond Member
Jun 18, 2001
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Originally posted by: Shadowmage
The X1650 is obviously better, he's correct.

36 pixel pipelines > 16 pixel pipelines.

The X1650 will be much better at the latest games. It would probably lose at older games though.

that's the X1950Pro that your thinking of...not the X1650...they are slower than the X800 series.
 

Munky

Diamond Member
Feb 5, 2005
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The x1650pro is a rebadged x1600xt. I know these cards didn't seem too impressive at launch, but their performance has been surprisingly good in more recent benches, often higher than the x800 or a 6800. Despite using a 128-bit bus, the x1600xt actually takes less of a performance hit from AA than older 256-bit cards of the same price range, due to a newer arhitecture. Overall the performance of the x1650pro is slightly faster than a x800, and it has newer features and better image quality, so I'd pick the x1650pro. Compare the two cards here:

http://www.computerbase.de/artikel/hard...n_x1900_gt/10/#abschnitt_battlefield_2
 

CrystalBay

Platinum Member
Apr 2, 2002
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He has a real chance of running Stalker with Full Dynamic lighting and 512MB VRam compared to the X800 256 - this is true since Stalkers FDL is SM3
 

Matt2

Diamond Member
Jul 28, 2001
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Where's the picture of the Iraqi Information Minister with an ATI logo on his uniform saying, "There is no difference between SM 2.0 and SM 3.0!".

LOL, that pic will always be funny.
 

evolucion8

Platinum Member
Jun 17, 2005
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Originally posted by: CrystalBay
He has a real chance of running Stalker with Full Dynamic lighting and 512MB VRam compared to the X800 256 - this is true since Stalkers FDL is SM3

Not really, I was able to use FDL with my X800XT PE, and looks exactly the same as with my current card, the only difference is the performance. As far as I know FDL is a Pixel Shader implementation, using a SM 3.0 card will simply reduce the passes required, but this game probably doesn't even exceeds the 80 pixel shader count.
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
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OMFGGGG I cannot believe the ignorance in the first 3 replies.. W T F :shocked:

1650 PRO <= 800 XT
1650 XT >> any 800 series probably
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
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Originally posted by: evolucion8
Originally posted by: CrystalBay
He has a real chance of running Stalker with Full Dynamic lighting and 512MB VRam compared to the X800 256 - this is true since Stalkers FDL is SM3

Not really, I was able to use FDL with my X800XT PE, and looks exactly the same as with my current card, the only difference is the performance. As far as I know FDL is a Pixel Shader implementation, using a SM 3.0 card will simply reduce the passes required, but this game probably doesn't even exceeds the 80 pixel shader count.

Thanks !